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serenity/Kernel/Graphics/VirtIOGPU/GPU3DDevice.cpp
Andreas Kling 11eee67b85 Kernel: Make self-contained locking smart pointers their own classes
Until now, our kernel has reimplemented a number of AK classes to
provide automatic internal locking:

- RefPtr
- NonnullRefPtr
- WeakPtr
- Weakable

This patch renames the Kernel classes so that they can coexist with
the original AK classes:

- RefPtr => LockRefPtr
- NonnullRefPtr => NonnullLockRefPtr
- WeakPtr => LockWeakPtr
- Weakable => LockWeakable

The goal here is to eventually get rid of the Lock* classes in favor of
using external locking.
2022-08-20 17:20:43 +02:00

136 lines
6.2 KiB
C++

/*
* Copyright (c) 2021, Sahan Fernando <sahan.h.fernando@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <Kernel/API/VirGL.h>
#include <Kernel/Graphics/GraphicsManagement.h>
#include <Kernel/Graphics/VirtIOGPU/Console.h>
#include <Kernel/Graphics/VirtIOGPU/GPU3DDevice.h>
#include <Kernel/Graphics/VirtIOGPU/GraphicsAdapter.h>
#include <Kernel/Graphics/VirtIOGPU/Protocol.h>
#include <Kernel/Random.h>
#include <LibC/sys/ioctl_numbers.h>
namespace Kernel {
VirtIOGPU3DDevice::PerContextState::PerContextState(Graphics::VirtIOGPU::ContextID context_id, OwnPtr<Memory::Region> transfer_buffer_region)
: m_context_id(context_id)
, m_transfer_buffer_region(move(transfer_buffer_region))
{
}
NonnullLockRefPtr<VirtIOGPU3DDevice> VirtIOGPU3DDevice::must_create(VirtIOGraphicsAdapter const& adapter)
{
// Setup memory transfer region
auto region_result = MM.allocate_kernel_region(
NUM_TRANSFER_REGION_PAGES * PAGE_SIZE,
"VIRGL3D kernel upload buffer"sv,
Memory::Region::Access::ReadWrite,
AllocationStrategy::AllocateNow);
VERIFY(!region_result.is_error());
auto device = MUST(DeviceManagement::try_create_device<VirtIOGPU3DDevice>(adapter, region_result.release_value()));
return device;
}
VirtIOGPU3DDevice::VirtIOGPU3DDevice(VirtIOGraphicsAdapter const& graphics_adapter, NonnullOwnPtr<Memory::Region> transfer_buffer_region)
: CharacterDevice(28, 0)
, m_graphics_adapter(graphics_adapter)
, m_transfer_buffer_region(move(transfer_buffer_region))
{
m_kernel_context_id = m_graphics_adapter->create_context();
}
void VirtIOGPU3DDevice::detach(OpenFileDescription& description)
{
m_context_state_lookup.remove(&description);
CharacterDevice::detach(description);
}
ErrorOr<LockRefPtr<VirtIOGPU3DDevice::PerContextState>> VirtIOGPU3DDevice::get_context_for_description(OpenFileDescription& description)
{
auto res = m_context_state_lookup.get(&description);
if (!res.has_value())
return EBADF;
return res.value();
}
ErrorOr<void> VirtIOGPU3DDevice::ioctl(OpenFileDescription& description, unsigned request, Userspace<void*> arg)
{
// TODO: We really should have ioctls for destroying resources as well
switch (request) {
case VIRGL_IOCTL_CREATE_CONTEXT: {
if (m_context_state_lookup.contains(&description))
return EEXIST;
SpinlockLocker locker(m_graphics_adapter->operation_lock());
// TODO: Delete the context if it fails to be set in m_context_state_lookup
auto context_id = m_graphics_adapter->create_context();
LockRefPtr<PerContextState> per_context_state = TRY(PerContextState::try_create(context_id));
TRY(m_context_state_lookup.try_set(&description, per_context_state));
return {};
}
case VIRGL_IOCTL_TRANSFER_DATA: {
auto& transfer_buffer_region = TRY(get_context_for_description(description))->transfer_buffer_region();
auto user_transfer_descriptor = static_ptr_cast<VirGLTransferDescriptor const*>(arg);
auto transfer_descriptor = TRY(copy_typed_from_user(user_transfer_descriptor));
if (transfer_descriptor.direction == VIRGL_DATA_DIR_GUEST_TO_HOST) {
if (transfer_descriptor.offset_in_region + transfer_descriptor.num_bytes > NUM_TRANSFER_REGION_PAGES * PAGE_SIZE) {
return EOVERFLOW;
}
auto target = transfer_buffer_region.vaddr().offset(transfer_descriptor.offset_in_region).as_ptr();
return copy_from_user(target, transfer_descriptor.data, transfer_descriptor.num_bytes);
} else if (transfer_descriptor.direction == VIRGL_DATA_DIR_HOST_TO_GUEST) {
if (transfer_descriptor.offset_in_region + transfer_descriptor.num_bytes > NUM_TRANSFER_REGION_PAGES * PAGE_SIZE) {
return EOVERFLOW;
}
auto source = transfer_buffer_region.vaddr().offset(transfer_descriptor.offset_in_region).as_ptr();
return copy_to_user(transfer_descriptor.data, source, transfer_descriptor.num_bytes);
} else {
return EINVAL;
}
}
case VIRGL_IOCTL_SUBMIT_CMD: {
auto context_id = TRY(get_context_for_description(description))->context_id();
SpinlockLocker locker(m_graphics_adapter->operation_lock());
auto user_command_buffer = static_ptr_cast<VirGLCommandBuffer const*>(arg);
auto command_buffer = TRY(copy_typed_from_user(user_command_buffer));
m_graphics_adapter->submit_command_buffer(context_id, [&](Bytes buffer) {
auto num_bytes = command_buffer.num_elems * sizeof(u32);
VERIFY(num_bytes <= buffer.size());
MUST(copy_from_user(buffer.data(), command_buffer.data, num_bytes));
return num_bytes;
});
return {};
}
case VIRGL_IOCTL_CREATE_RESOURCE: {
auto per_context_state = TRY(get_context_for_description(description));
auto user_spec = static_ptr_cast<VirGL3DResourceSpec const*>(arg);
VirGL3DResourceSpec spec = TRY(copy_typed_from_user(user_spec));
Graphics::VirtIOGPU::Protocol::Resource3DSpecification const resource_spec = {
.target = static_cast<Graphics::VirtIOGPU::Protocol::Gallium::PipeTextureTarget>(spec.target),
.format = spec.format,
.bind = spec.bind,
.width = spec.width,
.height = spec.height,
.depth = spec.depth,
.array_size = spec.array_size,
.last_level = spec.last_level,
.nr_samples = spec.nr_samples,
.flags = spec.flags,
.padding = 0,
};
SpinlockLocker locker(m_graphics_adapter->operation_lock());
auto resource_id = m_graphics_adapter->create_3d_resource(resource_spec).value();
m_graphics_adapter->attach_resource_to_context(resource_id, per_context_state->context_id());
m_graphics_adapter->ensure_backing_storage(resource_id, per_context_state->transfer_buffer_region(), 0, NUM_TRANSFER_REGION_PAGES * PAGE_SIZE);
spec.created_resource_id = resource_id;
// FIXME: We should delete the resource we just created if we fail to copy the resource id out
return copy_to_user(static_ptr_cast<VirGL3DResourceSpec*>(arg), &spec);
}
}
return EINVAL;
}
}