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serenity/Userland/Libraries/LibCards/CardPainter.h
Sam Atkins 40b1428194 LibCards: Make the card back image configurable
`CardPainter::set_background_image_path()` immediately repaints the card
back and inverted card back bitmaps if they exist, so users just need
to `update()` that part of the screen. This is handled automatically by
`CardGame`, but other users will have to do this manually.
2022-08-22 12:50:41 +02:00

41 lines
1.1 KiB
C++

/*
* Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Array.h>
#include <LibCards/Card.h>
#include <LibGfx/Bitmap.h>
namespace Cards {
class CardPainter {
public:
static CardPainter& the();
NonnullRefPtr<Gfx::Bitmap> card_front(Suit, Rank);
NonnullRefPtr<Gfx::Bitmap> card_back();
NonnullRefPtr<Gfx::Bitmap> card_front_inverted(Suit, Rank);
NonnullRefPtr<Gfx::Bitmap> card_back_inverted();
void set_background_image_path(String path);
private:
CardPainter();
NonnullRefPtr<Gfx::Bitmap> create_card_bitmap();
void paint_card_front(Gfx::Bitmap&, Suit, Rank);
void paint_card_back(Gfx::Bitmap&);
void paint_inverted_card(Gfx::Bitmap& bitmap, Gfx::Bitmap const& source_to_invert);
Array<Array<RefPtr<Gfx::Bitmap>, to_underlying(Rank::__Count)>, to_underlying(Suit::__Count)> m_cards;
Array<Array<RefPtr<Gfx::Bitmap>, to_underlying(Rank::__Count)>, to_underlying(Suit::__Count)> m_cards_inverted;
RefPtr<Gfx::Bitmap> m_card_back;
RefPtr<Gfx::Bitmap> m_card_back_inverted;
String m_background_image_path;
};
}