mirror of
https://github.com/RGBCube/serenity
synced 2025-05-16 14:54:59 +00:00

`CardPainter::set_background_image_path()` immediately repaints the card back and inverted card back bitmaps if they exist, so users just need to `update()` that part of the screen. This is handled automatically by `CardGame`, but other users will have to do this manually.
41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
/*
|
|
* Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
|
|
*
|
|
* SPDX-License-Identifier: BSD-2-Clause
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <AK/Array.h>
|
|
#include <LibCards/Card.h>
|
|
#include <LibGfx/Bitmap.h>
|
|
|
|
namespace Cards {
|
|
|
|
class CardPainter {
|
|
public:
|
|
static CardPainter& the();
|
|
|
|
NonnullRefPtr<Gfx::Bitmap> card_front(Suit, Rank);
|
|
NonnullRefPtr<Gfx::Bitmap> card_back();
|
|
NonnullRefPtr<Gfx::Bitmap> card_front_inverted(Suit, Rank);
|
|
NonnullRefPtr<Gfx::Bitmap> card_back_inverted();
|
|
|
|
void set_background_image_path(String path);
|
|
|
|
private:
|
|
CardPainter();
|
|
NonnullRefPtr<Gfx::Bitmap> create_card_bitmap();
|
|
void paint_card_front(Gfx::Bitmap&, Suit, Rank);
|
|
void paint_card_back(Gfx::Bitmap&);
|
|
void paint_inverted_card(Gfx::Bitmap& bitmap, Gfx::Bitmap const& source_to_invert);
|
|
|
|
Array<Array<RefPtr<Gfx::Bitmap>, to_underlying(Rank::__Count)>, to_underlying(Suit::__Count)> m_cards;
|
|
Array<Array<RefPtr<Gfx::Bitmap>, to_underlying(Rank::__Count)>, to_underlying(Suit::__Count)> m_cards_inverted;
|
|
RefPtr<Gfx::Bitmap> m_card_back;
|
|
RefPtr<Gfx::Bitmap> m_card_back_inverted;
|
|
|
|
String m_background_image_path;
|
|
};
|
|
|
|
}
|