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serenity/Userland/Libraries/LibGfx/ClassicWindowTheme.h
thankyouverycool 0d4fd4e2a6 LibGfx+LibGUI+WindowServer+Apps+Demos: Replace ToolWindows
with the RenderAbove WindowMode. This mode will ensure child
windows always draw above their parents, even when focus is lost.
RenderAbove modals are automatically themed the same as the old
ToolWindows. Fixes ToolWindows rendering above ALL normal windows,
regardless of parent. We can't rely on WindowType to create these
sort of effects because of WindowManager's strict display hierarchy.
2022-08-25 13:28:50 +02:00

59 lines
2.7 KiB
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibGfx/Color.h>
#include <LibGfx/WindowTheme.h>
namespace Gfx {
class ClassicWindowTheme final : public WindowTheme {
public:
ClassicWindowTheme() = default;
virtual ~ClassicWindowTheme() override = default;
virtual void paint_normal_frame(Painter& painter, WindowState window_state, WindowMode window_mode, IntRect const& window_rect, StringView window_title, Bitmap const& icon, Palette const& palette, IntRect const& leftmost_button_rect, int menu_row_count, bool window_modified) const override;
virtual void paint_notification_frame(Painter&, WindowMode, IntRect const& window_rect, Palette const&, IntRect const& close_button_rect) const override;
virtual int titlebar_height(WindowType, WindowMode, Palette const&) const override;
virtual IntRect titlebar_rect(WindowType, WindowMode, IntRect const& window_rect, Palette const&) const override;
virtual IntRect titlebar_icon_rect(WindowType, WindowMode, IntRect const& window_rect, Palette const&) const override;
virtual IntRect titlebar_text_rect(WindowType, WindowMode, IntRect const& window_rect, Palette const&) const override;
virtual IntRect menubar_rect(WindowType, WindowMode, IntRect const& window_rect, Palette const&, int menu_row_count) const override;
virtual IntRect frame_rect_for_window(WindowType, WindowMode, IntRect const& window_rect, Palette const&, int menu_row_count) const override;
virtual Vector<IntRect> layout_buttons(WindowType, WindowMode, IntRect const& window_rect, Palette const&, size_t buttons) const override;
virtual bool is_simple_rect_frame() const override { return true; }
virtual bool frame_uses_alpha(WindowState state, Palette const& palette) const override
{
return compute_frame_colors(state, palette).uses_alpha();
}
virtual float frame_alpha_hit_threshold(WindowState) const override { return 1.0f; }
private:
struct FrameColors {
Color title_color;
Color border_color;
Color border_color2;
Color title_stripes_color;
Color title_shadow_color;
bool uses_alpha() const
{
// We don't care about the title_stripes_color or title_shadow_color alpha channels because they are
// effectively rendered on top of the borders and don't mean whether the frame itself actually has
// any alpha channels that would require the entire frame to be rendered as transparency.
return title_color.alpha() != 0xff || border_color.alpha() != 0xff || border_color2.alpha() != 0xff;
}
};
FrameColors compute_frame_colors(WindowState, Palette const&) const;
};
}