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https://github.com/RGBCube/serenity
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This is a part of refactoring towards making the paintable tree independent of the layout tree. Now, instead of transferring text fragments from the layout tree to the paintable tree during the layout commit phase, we allocate separate PaintableFragments that contain only the information necessary for painting. Doing this also allows us to get rid LineBoxes, as they are used only during layout.
22 lines
1.2 KiB
Text
22 lines
1.2 KiB
Text
Viewport <#document> at (0,0) content-size 800x600 children: not-inline
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BlockContainer <html> at (0,0) content-size 800x216 [BFC] children: not-inline
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BlockContainer <body> at (8,8) content-size 784x200 children: inline
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frag 0 from SVGSVGBox start: 0, length: 0, rect: [8,8 200x200] baseline: 200
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SVGSVGBox <svg> at (8,8) content-size 200x200 [SVG] children: inline
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TextNode <#text>
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SVGGraphicsBox <mask#myMask> at (8,8) content-size 1x1 children: inline
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TextNode <#text>
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SVGGeometryBox <rect> at (8,8) content-size 1x1 children: not-inline
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TextNode <#text>
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SVGGeometryBox <circle> at (8.09375,8.09375) content-size 0.796875x0.796875 children: not-inline
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TextNode <#text>
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TextNode <#text>
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SVGGeometryBox <rect> at (8,8) content-size 200x200 children: not-inline
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TextNode <#text>
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TextNode <#text>
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ViewportPaintable (Viewport<#document>) [0,0 800x600]
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PaintableWithLines (BlockContainer<HTML>) [0,0 800x216]
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PaintableWithLines (BlockContainer<BODY>) [8,8 784x200]
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SVGSVGPaintable (SVGSVGBox<svg>) [8,8 200x200]
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SVGPathPaintable (SVGGeometryBox<rect>) [8,8 200x200]
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