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![]() We were missing some unwind related control flow paths, and followed some in improper ways, leading us to access a dead unwind frame in some cases, as well as generating a technically wrong CFG. This reorders the ways EnterUnwindContext works and alleviates those errors. |
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.. | ||
DumpCFG.cpp | ||
GenerateCFG.cpp | ||
LoadElimination.cpp | ||
MergeBlocks.cpp | ||
PlaceBlocks.cpp | ||
UnifySameBlocks.cpp |