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serenity/Kernel/Graphics/VGA/DisplayConnector.h
Liav A e2ed6ef741 Kernel/Graphics: Bring back the mmap interface for DisplayConnectors
The mmap interface was removed when we introduced the DisplayConnector
class, as it was quite unsafe to use and didn't handle switching between
graphical and text modes safely. By using the SharedFramebufferVMObject,
we are able to elegantly coordinate the switch by remapping the attached
mmap'ed-Memory::Region(s) with different mappings, therefore, keeping
WindowServer to think that the mappings it has are still valid, while
they are going to a different physical range until we are back to the
graphical mode (after a switch from text mode).

Most drivers take advantage of the fact that we know where is the actual
framebuffer in physical memory space, the SharedFramebufferVMObject is
created with that information. However, the VirtIO driver is different
in that aspect, because it relies on DMA transactions to show graphics
on the framebuffer, so the SharedFramebufferVMObject is created with
that mindset to support the arbitrary framebuffer location in physical
memory space.
2022-06-06 20:11:05 +01:00

49 lines
1.9 KiB
C++

/*
* Copyright (c) 2022, Liav A. <liavalb@hotmail.co.il>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/RefPtr.h>
#include <AK/Try.h>
#include <Kernel/Graphics/Console/GenericFramebufferConsole.h>
#include <Kernel/Graphics/DisplayConnector.h>
#include <Kernel/Locking/Spinlock.h>
#include <Kernel/Memory/TypedMapping.h>
namespace Kernel {
class GenericDisplayConnector
: public DisplayConnector {
friend class DeviceManagement;
public:
static NonnullRefPtr<GenericDisplayConnector> must_create_with_preset_resolution(PhysicalAddress framebuffer_address, size_t width, size_t height, size_t pitch);
protected:
ErrorOr<void> create_attached_framebuffer_console();
GenericDisplayConnector(PhysicalAddress framebuffer_address, size_t width, size_t height, size_t pitch);
virtual bool mutable_mode_setting_capable() const override final { return false; }
virtual bool double_framebuffering_capable() const override { return false; }
virtual ErrorOr<void> set_mode_setting(ModeSetting const&) override { return Error::from_errno(ENOTSUP); }
virtual ErrorOr<void> set_safe_mode_setting() override { return {}; }
virtual ErrorOr<void> set_y_offset(size_t) override { return Error::from_errno(ENOTSUP); }
virtual ErrorOr<void> unblank() override { return Error::from_errno(ENOTSUP); }
virtual bool partial_flush_support() const override final { return false; }
virtual bool flush_support() const override final { return false; }
// Note: This is possibly a paravirtualized hardware, but since we don't know, we assume there's no refresh rate...
virtual bool refresh_rate_support() const override final { return false; }
virtual ErrorOr<void> flush_first_surface() override final;
virtual void enable_console() override final;
virtual void disable_console() override final;
RefPtr<Graphics::GenericFramebufferConsole> m_framebuffer_console;
};
}