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https://github.com/RGBCube/serenity
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These ones all manage their storage internally, whereas the WebContent and ImageDecoder ones require the caller to manage their lifetime. This distinction is not obvious to the user without looking through the code, so an API that makes this clearer would be nice.
31 lines
1 KiB
C++
31 lines
1 KiB
C++
/*
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* Copyright (c) 2021, Dex♪ <dexes.ttp@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibCore/EventLoop.h>
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#include <LibCore/LocalServer.h>
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#include <LibCore/System.h>
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#include <LibIPC/ClientConnection.h>
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#include <LibMain/Main.h>
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#include <LibTLS/Certificate.h>
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#include <WebSocket/ClientConnection.h>
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ErrorOr<int> serenity_main(Main::Arguments)
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{
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TRY(Core::System::pledge("stdio inet unix rpath sendfd recvfd"));
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// Ensure the certificates are read out here.
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[[maybe_unused]] auto& certs = DefaultRootCACertificates::the();
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Core::EventLoop event_loop;
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// FIXME: Establish a connection to LookupServer and then drop "unix"?
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TRY(Core::System::pledge("stdio inet unix sendfd recvfd"));
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TRY(Core::System::unveil("/tmp/portal/lookup", "rw"));
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TRY(Core::System::unveil(nullptr, nullptr));
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auto socket = TRY(Core::LocalSocket::take_over_accepted_socket_from_system_server());
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(void)IPC::new_client_connection<WebSocket::ClientConnection>(move(socket), 1);
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return event_loop.exec();
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}
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