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		e8cd89a538
		
	
	
	
	
		
			
			This code has also been optimised to be much more memory friendly by removing a _lot_ of extraneous copies. The result is that, when profiled, it's around 8x faster than the previous implementation. Co-Authored-By: Ali Mohammad Pur <ali.mpfard@gmail.com>
		
			
				
	
	
		
			59 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			59 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #pragma once
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| 
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| #include <AK/Vector.h>
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| #include <LibGfx/Vector4.h>
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| 
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| namespace GL {
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| 
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| class Clipper final {
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|     enum ClipPlane : u8 {
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|         LEFT = 0,
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|         RIGHT,
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|         TOP,
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|         BOTTOM,
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|         NEAR,
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|         FAR
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|     };
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| 
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|     static constexpr u8 NUMBER_OF_CLIPPING_PLANES = 6;
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|     static constexpr u8 MAX_CLIPPED_VERTS = 6;
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| 
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|     static constexpr FloatVector4 clip_planes[] = {
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|         { -1, 0, 0, 1 }, // Left Plane
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|         { 1, 0, 0, 1 },  // Right Plane
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|         { 0, 1, 0, 1 },  // Top Plane
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|         { 0, -1, 0, 1 }, // Bottom plane
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|         { 0, 0, 1, 1 },  // Near Plane
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|         { 0, 0, -1, 1 }  // Far Plane
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|     };
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| 
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|     static constexpr FloatVector4 clip_plane_normals[] = {
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|         { 1, 0, 0, 1 },  // Left Plane
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|         { -1, 0, 0, 1 }, // Right Plane
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|         { 0, -1, 0, 1 }, // Top Plane
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|         { 0, 1, 0, 1 },  // Bottom plane
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|         { 0, 0, -1, 1 }, // Near Plane
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|         { 0, 0, 1, 1 }   // Far Plane
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|     };
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| 
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| public:
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|     Clipper() { }
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| 
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|     void clip_triangle_against_frustum(Vector<FloatVector4>& input_vecs);
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|     const Vector<FloatVector4, MAX_CLIPPED_VERTS>& clipped_verts() const;
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| 
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| private:
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|     bool point_within_clip_plane(const FloatVector4& vertex, ClipPlane plane);
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|     FloatVector4 clip_intersection_point(const FloatVector4& vec, const FloatVector4& prev_vec, ClipPlane plane_index);
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| 
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| private:
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|     Vector<FloatVector4, MAX_CLIPPED_VERTS> m_clipped_verts;
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| };
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| 
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| }
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