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It makes no sense to require passing a global object and doing a stack space check in some cases where running out of stack is highly unlikely, we can't recover from errors, and currently ignore the result anyway. This is most commonly in constructors and when setting things up, rather than regular function calls.
148 lines
5.9 KiB
C++
148 lines
5.9 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/FlyString.h>
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#include <AK/HashMap.h>
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#include <AK/String.h>
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#include <AK/Weakable.h>
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#include <LibJS/AST.h>
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#include <LibJS/Forward.h>
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#include <LibJS/Heap/DeferGC.h>
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#include <LibJS/Heap/Heap.h>
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#include <LibJS/Heap/MarkedVector.h>
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#include <LibJS/Runtime/Completion.h>
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#include <LibJS/Runtime/DeclarativeEnvironment.h>
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#include <LibJS/Runtime/ErrorTypes.h>
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#include <LibJS/Runtime/GlobalEnvironment.h>
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#include <LibJS/Runtime/GlobalObject.h>
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#include <LibJS/Runtime/Realm.h>
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#include <LibJS/Runtime/VM.h>
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#include <LibJS/Runtime/Value.h>
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#include <LibJS/Script.h>
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#include <LibJS/SourceTextModule.h>
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namespace JS {
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struct ExecutingASTNodeChain {
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ExecutingASTNodeChain* previous { nullptr };
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const ASTNode& node;
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};
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class Interpreter : public Weakable<Interpreter> {
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public:
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// 9.6 InitializeHostDefinedRealm ( ), https://tc39.es/ecma262/#sec-initializehostdefinedrealm
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template<typename GlobalObjectType, typename GlobalThisObjectType, typename... Args>
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static NonnullOwnPtr<Interpreter> create(VM& vm, Args&&... args) requires(IsBaseOf<GlobalObject, GlobalObjectType>&& IsBaseOf<Object, GlobalThisObjectType>)
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{
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DeferGC defer_gc(vm.heap());
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auto interpreter = adopt_own(*new Interpreter(vm));
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VM::InterpreterExecutionScope scope(*interpreter);
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// 1. Let realm be CreateRealm().
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auto* realm = Realm::create(vm);
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// 2. Let newContext be a new execution context. (This was done in the Interpreter constructor)
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// 3. Set the Function of newContext to null. (This is done for us when the execution context is constructed)
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// 4. Set the Realm of newContext to realm.
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interpreter->m_global_execution_context.realm = realm;
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// 5. Set the ScriptOrModule of newContext to null. (This was done during execution context construction)
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// 6. Push newContext onto the execution context stack; newContext is now the running execution context.
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vm.push_execution_context(interpreter->m_global_execution_context);
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// 7. If the host requires use of an exotic object to serve as realm's global object, let global be such an object created in a host-defined manner.
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// Otherwise, let global be undefined, indicating that an ordinary object should be created as the global object.
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auto* global_object = static_cast<GlobalObject*>(interpreter->heap().allocate_without_global_object<GlobalObjectType>(forward<Args>(args)...));
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// 8. If the host requires that the this binding in realm's global scope return an object other than the global object, let thisValue be such an object created
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// in a host-defined manner. Otherwise, let thisValue be undefined, indicating that realm's global this binding should be the global object.
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if constexpr (IsSame<GlobalObjectType, GlobalThisObjectType>) {
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// 9. Perform SetRealmGlobalObject(realm, global, thisValue).
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realm->set_global_object(*global_object, global_object);
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} else {
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// FIXME: Should we pass args in here? Let's er on the side of caution and say yes.
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auto* global_this_value = static_cast<Object*>(interpreter->heap().allocate_without_global_object<GlobalThisObjectType>(forward<Args>(args)...));
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// 9. Perform SetRealmGlobalObject(realm, global, thisValue).
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realm->set_global_object(*global_object, global_this_value);
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}
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// NOTE: These are not in the spec.
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static FlyString global_execution_context_name = "(global execution context)";
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interpreter->m_global_execution_context.function_name = global_execution_context_name;
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interpreter->m_global_object = make_handle(global_object);
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interpreter->m_realm = make_handle(realm);
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// 10. Let globalObj be ? SetDefaultGlobalBindings(realm).
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// 11. Create any host-defined global object properties on globalObj.
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static_cast<GlobalObjectType*>(global_object)->initialize_global_object();
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// 12. Return NormalCompletion(empty).
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return interpreter;
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}
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template<typename GlobalObjectType, typename... Args>
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static NonnullOwnPtr<Interpreter> create(VM& vm, Args&&... args) requires IsBaseOf<GlobalObject, GlobalObjectType>
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{
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// NOTE: This function is here to facilitate step 8 of InitializeHostDefinedRealm. (Callers don't have to specify the same type twice if not necessary)
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return create<GlobalObjectType, GlobalObjectType>(vm, args...);
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}
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static NonnullOwnPtr<Interpreter> create_with_existing_realm(Realm&);
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~Interpreter() = default;
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ThrowCompletionOr<Value> run(Script&);
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ThrowCompletionOr<Value> run(SourceTextModule&);
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GlobalObject& global_object();
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const GlobalObject& global_object() const;
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Realm& realm();
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Realm const& realm() const;
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ALWAYS_INLINE VM& vm() { return *m_vm; }
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ALWAYS_INLINE const VM& vm() const { return *m_vm; }
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ALWAYS_INLINE Heap& heap() { return vm().heap(); }
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Environment* lexical_environment() { return vm().lexical_environment(); }
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void push_ast_node(ExecutingASTNodeChain& chain_node)
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{
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chain_node.previous = m_ast_node_chain;
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m_ast_node_chain = &chain_node;
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}
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void pop_ast_node()
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{
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VERIFY(m_ast_node_chain);
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m_ast_node_chain = m_ast_node_chain->previous;
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}
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const ASTNode* current_node() const { return m_ast_node_chain ? &m_ast_node_chain->node : nullptr; }
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private:
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explicit Interpreter(VM&);
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ExecutingASTNodeChain* m_ast_node_chain { nullptr };
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NonnullRefPtr<VM> m_vm;
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Handle<GlobalObject> m_global_object;
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Handle<Realm> m_realm;
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// This is here to keep the global execution context alive for the entire lifespan of the Interpreter.
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ExecutionContext m_global_execution_context;
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};
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}
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