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serenity/Libraries/LibJS/Runtime/ObjectConstructor.h
Andreas Kling e6d920d87d LibJS: Add Object.defineProperty() and start caring about attributes
We now care (a little bit) about the "configurable" and "writable"
property attributes.

Property attributes are stored together with the property name in
the Shape object. Forward transitions are not attribute-savvy and will
cause poor Shape reuse in the case of multiple same-name properties
with different attributes.

Oh, and this patch also adds Object.getOwnPropertyDescriptor() :^)
2020-04-10 00:36:06 +02:00

52 lines
2.1 KiB
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <LibJS/Runtime/NativeFunction.h>
namespace JS {
class ObjectConstructor final : public NativeFunction {
public:
ObjectConstructor();
virtual ~ObjectConstructor() override;
virtual Value call(Interpreter&) override;
virtual Value construct(Interpreter&) override;
private:
virtual bool has_constructor() const override { return true; }
virtual const char* class_name() const override { return "ObjectConstructor"; }
static Value define_property(Interpreter&);
static Value get_own_property_descriptor(Interpreter&);
static Value get_own_property_names(Interpreter&);
static Value get_prototype_of(Interpreter&);
static Value set_prototype_of(Interpreter&);
};
}