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This patch adds a new kind of JS::Value, the empty value. It's what you get when you do JSValue() (or most commonly, {} in C++.) An empty Value signifies the absence of a value, and should never be visible to JavaScript itself. As of right now, it's used for array holes and as a return value when an exception has been thrown and we just want to unwind. This patch is a bit of a mess as I had to fix a whole bunch of code that was relying on JSValue() being undefined, etc.
69 lines
2.2 KiB
C++
69 lines
2.2 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <AK/FlyString.h>
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namespace JS {
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class PropertyName {
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public:
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enum class Type {
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Invalid,
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Number,
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String,
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};
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PropertyName() {}
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explicit PropertyName(i32 index)
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: m_type(Type::Number)
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, m_number(index)
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{
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ASSERT(m_number >= 0);
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}
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explicit PropertyName(const FlyString& string)
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: m_type(Type::String)
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, m_string(string)
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{
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}
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bool is_valid() const { return m_type != Type::Invalid; }
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bool is_number() const { return m_type == Type::Number; }
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bool is_string() const { return m_type == Type::String; }
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i32 as_number() const { return m_number; }
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const FlyString& as_string() const { return m_string; }
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private:
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Type m_type { Type::Invalid };
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FlyString m_string;
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i32 m_number { 0 };
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};
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}
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