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serenity/Kernel/FileSystem/FileSystem.h
Andreas Kling 94ca55cefd Meta: Add license header to source files
As suggested by Joshua, this commit adds the 2-clause BSD license as a
comment block to the top of every source file.

For the first pass, I've just added myself for simplicity. I encourage
everyone to add themselves as copyright holders of any file they've
added or modified in some significant way. If I've added myself in
error somewhere, feel free to replace it with the appropriate copyright
holder instead.

Going forward, all new source files should include a license header.
2020-01-18 09:45:54 +01:00

134 lines
4.3 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "InodeIdentifier.h"
#include "InodeMetadata.h"
#include "UnixTypes.h"
#include <AK/String.h>
#include <AK/ByteBuffer.h>
#include <AK/Function.h>
#include <AK/HashMap.h>
#include <AK/OwnPtr.h>
#include <AK/RefCounted.h>
#include <AK/RefPtr.h>
#include <AK/WeakPtr.h>
#include <AK/kstdio.h>
#include <Kernel/Devices/DiskDevice.h>
#include <Kernel/KResult.h>
#include <Kernel/Lock.h>
static const u32 mepoch = 476763780;
class Inode;
class FileDescription;
class LocalSocket;
class VMObject;
class FS : public RefCounted<FS> {
friend class Inode;
public:
virtual ~FS();
unsigned fsid() const { return m_fsid; }
static FS* from_fsid(u32);
static void sync();
static void lock_all();
virtual bool initialize() = 0;
virtual const char* class_name() const = 0;
virtual InodeIdentifier root_inode() const = 0;
virtual bool supports_watchers() const { return false; }
bool is_readonly() const { return m_readonly; }
virtual unsigned total_block_count() const { return 0; }
virtual unsigned free_block_count() const { return 0; }
virtual unsigned total_inode_count() const { return 0; }
virtual unsigned free_inode_count() const { return 0; }
virtual KResult prepare_to_unmount() const { return KSuccess; }
// FIXME: This data structure is very clunky and unpleasant. Replace it with something nicer.
struct DirectoryEntry {
DirectoryEntry(const char* name, InodeIdentifier, u8 file_type);
DirectoryEntry(const char* name, size_t name_length, InodeIdentifier, u8 file_type);
char name[256];
size_t name_length { 0 };
InodeIdentifier inode;
u8 file_type { 0 };
};
virtual RefPtr<Inode> create_inode(InodeIdentifier parentInode, const String& name, mode_t, off_t size, dev_t, uid_t, gid_t, int& error) = 0;
virtual RefPtr<Inode> create_directory(InodeIdentifier parentInode, const String& name, mode_t, uid_t, gid_t, int& error) = 0;
virtual RefPtr<Inode> get_inode(InodeIdentifier) const = 0;
virtual void flush_writes() {}
int block_size() const { return m_block_size; }
virtual bool is_disk_backed() const { return false; }
protected:
FS();
void set_block_size(int);
mutable Lock m_lock { "FS" };
private:
unsigned m_fsid { 0 };
int m_block_size { 0 };
bool m_readonly { false };
};
inline FS* InodeIdentifier::fs()
{
return FS::from_fsid(m_fsid);
}
inline const FS* InodeIdentifier::fs() const
{
return FS::from_fsid(m_fsid);
}
inline bool InodeIdentifier::is_root_inode() const
{
return (*this) == fs()->root_inode();
}
namespace AK {
template<>
struct Traits<InodeIdentifier> : public GenericTraits<InodeIdentifier> {
static unsigned hash(const InodeIdentifier& inode) { return pair_int_hash(inode.fsid(), inode.index()); }
static void dump(const InodeIdentifier& inode) { kprintf("%02u:%08u", inode.fsid(), inode.index()); }
};
}