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![]() This makes for nicer handling of errors compared to checking whether a RefPtr is null. Additionally, this will give way to return different types of errors in the future. |
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.. | ||
Console.cpp | ||
Console.h | ||
FrameBufferDevice.cpp | ||
FrameBufferDevice.h | ||
GPU.cpp | ||
GPU.h | ||
GraphicsAdapter.cpp | ||
GraphicsAdapter.h | ||
Protocol.h |