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serenity/Userland/Libraries/LibAccelGfx/Context.h
Aliaksandr Kalenik 980b61470c LibAccelGfx+LibWeb+WebContent: Handle OpenGL Context init errors
Now, if OpenGL context fails, an error will be returned and a message
printed, instead of crashing.
2024-01-24 19:43:51 +01:00

36 lines
554 B
C++

/*
* Copyright (c) 2023, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Assertions.h>
#include <AK/OwnPtr.h>
#ifndef AK_OS_MACOS
// Make sure egl.h doesn't give us definitions from X11 headers
# define EGL_NO_X11
# include <EGL/egl.h>
# undef EGL_NO_X11
#endif
namespace AccelGfx {
class Context {
public:
static ErrorOr<NonnullOwnPtr<Context>> create();
Context()
{
}
virtual ~Context()
{
}
virtual void activate() = 0;
};
}