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serenity/Servers/WindowServer/EventLoop.cpp
Andreas Kling 982eb996f7 WindowServer: Process multiple mouse packets at the same time
We can often get multiple packets in one read() syscall, so let's know
how to deal with that to reduce syscall traffic during interactivity.
2020-02-07 11:34:14 +01:00

157 lines
5.1 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "Clipboard.h"
#include <Kernel/KeyCode.h>
#include <Kernel/MousePacket.h>
#include <LibCore/LocalSocket.h>
#include <LibCore/Object.h>
#include <WindowServer/ClientConnection.h>
#include <WindowServer/Cursor.h>
#include <WindowServer/Event.h>
#include <WindowServer/EventLoop.h>
#include <WindowServer/Screen.h>
#include <WindowServer/WindowManager.h>
#include <errno.h>
#include <fcntl.h>
#include <stdio.h>
#include <sys/select.h>
#include <sys/socket.h>
#include <sys/time.h>
#include <time.h>
#include <unistd.h>
//#define WSMESSAGELOOP_DEBUG
namespace WindowServer {
EventLoop::EventLoop()
: m_server(Core::LocalServer::construct())
{
m_keyboard_fd = open("/dev/keyboard", O_RDONLY | O_NONBLOCK | O_CLOEXEC);
m_mouse_fd = open("/dev/psaux", O_RDONLY | O_NONBLOCK | O_CLOEXEC);
bool ok = m_server->take_over_from_system_server();
ASSERT(ok);
m_server->on_ready_to_accept = [this] {
auto client_socket = m_server->accept();
if (!client_socket) {
dbg() << "WindowServer: accept failed.";
return;
}
static int s_next_client_id = 0;
int client_id = ++s_next_client_id;
IPC::new_client_connection<ClientConnection>(*client_socket, client_id);
};
ASSERT(m_keyboard_fd >= 0);
ASSERT(m_mouse_fd >= 0);
m_keyboard_notifier = Core::Notifier::construct(m_keyboard_fd, Core::Notifier::Read);
m_keyboard_notifier->on_ready_to_read = [this] { drain_keyboard(); };
m_mouse_notifier = Core::Notifier::construct(m_mouse_fd, Core::Notifier::Read);
m_mouse_notifier->on_ready_to_read = [this] { drain_mouse(); };
Clipboard::the().on_content_change = [&] {
ClientConnection::for_each_client([&](auto& client) {
client.notify_about_clipboard_contents_changed();
});
};
}
EventLoop::~EventLoop()
{
}
void EventLoop::drain_mouse()
{
auto& screen = Screen::the();
MousePacket state;
state.buttons = screen.mouse_button_state();
unsigned buttons = state.buttons;
MousePacket packets[32];
ssize_t nread = read(m_mouse_fd, &packets, sizeof(packets));
if (nread < 0) {
perror("EventLoop::drain_mouse read");
return;
}
size_t npackets = nread / sizeof(MousePacket);
if (!npackets)
return;
for (size_t i = 0; i < npackets; ++i) {
auto& packet = packets[i];
#ifdef WSMESSAGELOOP_DEBUG
dbgprintf("EventLoop: Mouse X %d, Y %d, Z %d, relative %d\n", packet.x, packet.y, packet.z, packet.is_relative);
#endif
buttons = packet.buttons;
state.is_relative = packet.is_relative;
if (packet.is_relative) {
state.x += packet.x;
state.y -= packet.y;
state.z += packet.z;
} else {
state.x = packet.x;
state.y = packet.y;
state.z += packet.z;
}
if (buttons != state.buttons) {
state.buttons = buttons;
#ifdef WSMESSAGELOOP_DEBUG
dbgprintf("EventLoop: Mouse Button Event\n");
#endif
screen.on_receive_mouse_data(state);
if (state.is_relative) {
state.x = 0;
state.y = 0;
state.z = 0;
}
}
}
if (state.is_relative && (state.x || state.y || state.z))
screen.on_receive_mouse_data(state);
if (!state.is_relative)
screen.on_receive_mouse_data(state);
}
void EventLoop::drain_keyboard()
{
auto& screen = Screen::the();
for (;;) {
::KeyEvent event;
ssize_t nread = read(m_keyboard_fd, (u8*)&event, sizeof(::KeyEvent));
if (nread == 0)
break;
ASSERT(nread == sizeof(::KeyEvent));
screen.on_receive_keyboard_data(event);
}
}
}