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https://github.com/RGBCube/serenity
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It was fun for everyone to share a single framebuffer but it was also kinda really awful. Let's move towards having a "GraphicsBitmap" as the backing store for each Window. This is going to need a lot of refactoring so let's get started.
35 lines
797 B
C++
35 lines
797 B
C++
#include "AbstractScreen.h"
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#include "GraphicsBitmap.h"
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#include "RootWidget.h"
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#include "Painter.h"
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#include "WindowManager.h"
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#include <cstdio>
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RootWidget::RootWidget()
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{
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m_backing = GraphicsBitmap::create(AbstractScreen::the().size());
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}
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RootWidget::~RootWidget()
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{
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}
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void RootWidget::paintEvent(PaintEvent& event)
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{
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Widget::paintEvent(event);
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printf("RootWidget::paintEvent: %d,%d %dx%d\n",
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event.rect().x(),
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event.rect().y(),
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event.rect().width(),
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event.rect().height());
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Painter painter(*this);
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painter.fillRect(event.rect(), Color(0, 72, 96));
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}
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void RootWidget::mouseMoveEvent(MouseEvent& event)
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{
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//printf("RootWidget::mouseMoveEvent: x=%d, y=%d\n", event.x(), event.y());
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Widget::mouseMoveEvent(event);
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}
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