mirror of
https://github.com/RGBCube/serenity
synced 2025-05-18 18:35:06 +00:00

These events are identical, so it's silly to send both. Just broadcast window state changes everywhere instead, it doesn't matter when it was added as clients are learning about this asynchronously anyway.
240 lines
5.5 KiB
C++
240 lines
5.5 KiB
C++
#pragma once
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#include <SharedGraphics/Point.h>
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#include <SharedGraphics/Rect.h>
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#include <AK/AKString.h>
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#include <AK/Types.h>
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#include <AK/WeakPtr.h>
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#include <Kernel/KeyCode.h>
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#include <LibGUI/GWindowType.h>
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class GObject;
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class GEvent {
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public:
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enum Type {
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Invalid = 0,
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Quit,
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Show,
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Hide,
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Paint,
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Resize,
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MouseMove,
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MouseDown,
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MouseUp,
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Enter,
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Leave,
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KeyDown,
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KeyUp,
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Timer,
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DeferredDestroy,
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WindowEntered,
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WindowLeft,
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WindowBecameInactive,
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WindowBecameActive,
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FocusIn,
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FocusOut,
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WindowCloseRequest,
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ChildAdded,
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ChildRemoved,
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WM_WindowRemoved,
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WM_WindowStateChanged,
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};
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GEvent() { }
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explicit GEvent(Type type) : m_type(type) { }
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virtual ~GEvent() { }
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Type type() const { return m_type; }
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bool is_mouse_event() const { return m_type == MouseMove || m_type == MouseDown || m_type == MouseUp; }
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bool is_key_event() const { return m_type == KeyUp || m_type == KeyDown; }
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bool is_paint_event() const { return m_type == Paint; }
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private:
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Type m_type { Invalid };
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};
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class GWMEvent : public GEvent {
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public:
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GWMEvent(Type type, int client_id, int window_id)
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: GEvent(type)
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, m_client_id(client_id)
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, m_window_id(window_id)
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{
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}
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int client_id() const { return m_client_id; }
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int window_id() const { return m_window_id; }
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private:
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int m_client_id { -1 };
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int m_window_id { -1 };
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};
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class GWMWindowRemovedEvent : public GWMEvent {
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public:
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GWMWindowRemovedEvent(int client_id, int window_id)
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: GWMEvent(GEvent::Type::WM_WindowRemoved, client_id, window_id)
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{
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}
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};
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class GWMWindowStateChangedEvent : public GWMEvent {
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public:
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GWMWindowStateChangedEvent(int client_id, int window_id, const String& title, const Rect& rect, bool is_active, GWindowType window_type)
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: GWMEvent(GEvent::Type::WM_WindowStateChanged, client_id, window_id)
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, m_title(title)
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, m_rect(rect)
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, m_active(is_active)
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, m_window_type(window_type)
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{
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}
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String title() const { return m_title; }
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Rect rect() const { return m_rect; }
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bool is_active() const { return m_active; }
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GWindowType window_type() const { return m_window_type; }
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private:
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String m_title;
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Rect m_rect;
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bool m_active;
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GWindowType m_window_type;
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};
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class QuitEvent final : public GEvent {
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public:
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QuitEvent()
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: GEvent(GEvent::Quit)
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{
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}
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};
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class GPaintEvent final : public GEvent {
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public:
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explicit GPaintEvent(const Rect& rect, const Size& window_size = Size())
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: GEvent(GEvent::Paint)
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, m_rect(rect)
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, m_window_size(window_size)
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{
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}
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Rect rect() const { return m_rect; }
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Size window_size() const { return m_window_size; }
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private:
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Rect m_rect;
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Size m_window_size;
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};
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class GResizeEvent final : public GEvent {
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public:
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explicit GResizeEvent(const Size& old_size, const Size& size)
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: GEvent(GEvent::Resize)
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, m_old_size(old_size)
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, m_size(size)
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{
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}
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const Size& old_size() const { return m_old_size; }
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const Size& size() const { return m_size; }
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private:
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Size m_old_size;
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Size m_size;
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};
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class GShowEvent final : public GEvent {
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public:
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GShowEvent()
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: GEvent(GEvent::Show)
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{
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}
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};
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class GHideEvent final : public GEvent {
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public:
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GHideEvent()
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: GEvent(GEvent::Hide)
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{
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}
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};
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enum GMouseButton : byte {
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None = 0,
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Left = 1,
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Right = 2,
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Middle = 4,
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};
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class GKeyEvent final : public GEvent {
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public:
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GKeyEvent(Type type, int key, byte modifiers)
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: GEvent(type)
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, m_key(key)
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, m_modifiers(modifiers)
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{
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}
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int key() const { return m_key; }
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bool ctrl() const { return m_modifiers & Mod_Ctrl; }
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bool alt() const { return m_modifiers & Mod_Alt; }
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bool shift() const { return m_modifiers & Mod_Shift; }
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bool logo() const { return m_modifiers & Mod_Logo; }
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byte modifiers() const { return m_modifiers; }
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String text() const { return m_text; }
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private:
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friend class GEventLoop;
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int m_key { 0 };
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byte m_modifiers { 0 };
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String m_text;
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};
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class GMouseEvent final : public GEvent {
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public:
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GMouseEvent(Type type, const Point& position, unsigned buttons, GMouseButton button, unsigned modifiers)
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: GEvent(type)
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, m_position(position)
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, m_buttons(buttons)
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, m_button(button)
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, m_modifiers(modifiers)
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{
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}
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Point position() const { return m_position; }
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int x() const { return m_position.x(); }
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int y() const { return m_position.y(); }
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GMouseButton button() const { return m_button; }
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unsigned buttons() const { return m_buttons; }
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unsigned modifiers() const { return m_modifiers; }
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private:
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Point m_position;
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unsigned m_buttons { 0 };
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GMouseButton m_button { GMouseButton::None };
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unsigned m_modifiers { 0 };
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};
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class GTimerEvent final : public GEvent {
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public:
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explicit GTimerEvent(int timer_id) : GEvent(GEvent::Timer), m_timer_id(timer_id) { }
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~GTimerEvent() { }
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int timer_id() const { return m_timer_id; }
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private:
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int m_timer_id;
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};
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class GChildEvent final : public GEvent {
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public:
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GChildEvent(Type, GObject& child);
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~GChildEvent();
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GObject* child() { return m_child.ptr(); }
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const GObject* child() const { return m_child.ptr(); }
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private:
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WeakPtr<GObject> m_child;
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};
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