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serenity/LibGUI/GStatusBar.cpp
Andreas Kling c02c9880b6 AK: Add Eternal<T> and use it in various places.
This is useful for static locals that never need to be destroyed:

Thing& Thing::the()
{
    static Eternal<Thing> the;
    return the;
}

The object will be allocated in data segment memory and will never have
its destructor invoked.
2019-04-03 16:52:25 +02:00

41 lines
1 KiB
C++

#include <LibGUI/GStatusBar.h>
#include <LibGUI/GLabel.h>
#include <LibGUI/GBoxLayout.h>
#include <SharedGraphics/StylePainter.h>
#include <LibGUI/GPainter.h>
GStatusBar::GStatusBar(GWidget* parent)
: GWidget(parent)
{
set_size_policy(SizePolicy::Fill, SizePolicy::Fixed);
set_preferred_size({ 0, 20 });
set_layout(make<GBoxLayout>(Orientation::Horizontal));
layout()->set_margins({ 2, 2, 2, 2 });
layout()->set_spacing(2);
m_label = new GLabel(this);
m_label->set_frame_shadow(GFrame::Shadow::Sunken);
m_label->set_frame_shape(GFrame::Shape::Panel);
m_label->set_frame_thickness(1);
m_label->set_text_alignment(TextAlignment::CenterLeft);
}
GStatusBar::~GStatusBar()
{
}
void GStatusBar::set_text(String&& text)
{
m_label->set_text(move(text));
}
String GStatusBar::text() const
{
return m_label->text();
}
void GStatusBar::paint_event(GPaintEvent& event)
{
GPainter painter(*this);
painter.add_clip_rect(event.rect());
StylePainter::paint_surface(painter, rect(), !spans_entire_window_horizontally());
}