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serenity/Kernel/Net/Socket.cpp
Andreas Kling 9bb0374d7d Kernel: Delay moving accepted sockets to SetupState::Completed a bit
Make sure we don't move accepted sockets to the Completed setup state
until we've actually constructed a FileDescription for them.

This is important, since this state transition will trigger connect()
to unblock on the client side, and the client may try writing to the
socket right away.

This makes DNS lookups way more reliable since we don't just fail to
write() right after connect()ing to LookupServer sometimes. :^)
2019-10-08 21:44:50 +02:00

184 lines
5.5 KiB
C++

#include <AK/StringBuilder.h>
#include <Kernel/FileSystem/FileDescription.h>
#include <Kernel/Net/IPv4Socket.h>
#include <Kernel/Net/LocalSocket.h>
#include <Kernel/Net/Socket.h>
#include <Kernel/Process.h>
#include <Kernel/UnixTypes.h>
#include <LibC/errno_numbers.h>
//#define SOCKET_DEBUG
KResultOr<NonnullRefPtr<Socket>> Socket::create(int domain, int type, int protocol)
{
(void)protocol;
switch (domain) {
case AF_LOCAL:
return LocalSocket::create(type & SOCK_TYPE_MASK);
case AF_INET:
return IPv4Socket::create(type & SOCK_TYPE_MASK, protocol);
default:
return KResult(-EAFNOSUPPORT);
}
}
Socket::Socket(int domain, int type, int protocol)
: m_domain(domain)
, m_type(type)
, m_protocol(protocol)
{
m_origin_pid = current->pid();
}
Socket::~Socket()
{
}
void Socket::set_setup_state(SetupState new_setup_state)
{
#ifdef SOCKET_DEBUG
kprintf("%s(%u) Socket{%p} setup state moving from %s to %s\n", current->process().name().characters(), current->pid(), this, to_string(m_setup_state), to_string(new_setup_state));
#endif
m_setup_state = new_setup_state;
}
KResult Socket::listen(int backlog)
{
LOCKER(m_lock);
if (m_type != SOCK_STREAM)
return KResult(-EOPNOTSUPP);
m_backlog = backlog;
m_role = Role::Listener;
kprintf("Socket{%p} listening with backlog=%d\n", this, m_backlog);
return KSuccess;
}
RefPtr<Socket> Socket::accept()
{
LOCKER(m_lock);
if (m_pending.is_empty())
return nullptr;
#ifdef SOCKET_DEBUG
kprintf("%s(%u) Socket{%p} de-queueing connection\n", current->process().name().characters(), current->pid(), this);
#endif
auto client = m_pending.take_first();
ASSERT(!client->is_connected());
client->m_acceptor_pid = m_origin_pid;
client->m_connected = true;
client->m_role = Role::Accepted;
return client;
}
KResult Socket::queue_connection_from(NonnullRefPtr<Socket> peer)
{
#ifdef SOCKET_DEBUG
kprintf("%s(%u) Socket{%p} queueing connection\n", current->process().name().characters(), current->pid(), this);
#endif
LOCKER(m_lock);
if (m_pending.size() >= m_backlog)
return KResult(-ECONNREFUSED);
m_pending.append(peer);
return KSuccess;
}
KResult Socket::setsockopt(int level, int option, const void* value, socklen_t value_size)
{
ASSERT(level == SOL_SOCKET);
switch (option) {
case SO_SNDTIMEO:
if (value_size != sizeof(timeval))
return KResult(-EINVAL);
m_send_timeout = *(const timeval*)value;
return KSuccess;
case SO_RCVTIMEO:
if (value_size != sizeof(timeval))
return KResult(-EINVAL);
m_receive_timeout = *(const timeval*)value;
return KSuccess;
default:
kprintf("%s(%u): setsockopt() at SOL_SOCKET with unimplemented option %d\n", current->process().name().characters(), current->process().pid(), option);
return KResult(-ENOPROTOOPT);
}
}
KResult Socket::getsockopt(int level, int option, void* value, socklen_t* value_size)
{
ASSERT(level == SOL_SOCKET);
switch (option) {
case SO_SNDTIMEO:
if (*value_size < sizeof(timeval))
return KResult(-EINVAL);
*(timeval*)value = m_send_timeout;
*value_size = sizeof(timeval);
return KSuccess;
case SO_RCVTIMEO:
if (*value_size < sizeof(timeval))
return KResult(-EINVAL);
*(timeval*)value = m_receive_timeout;
*value_size = sizeof(timeval);
return KSuccess;
case SO_ERROR:
if (*value_size < sizeof(int))
return KResult(-EINVAL);
kprintf("%s(%u): getsockopt() SO_ERROR: WARNING! I have no idea what the real error is, so I'll just stick my fingers in my ears and pretend there is none! %d\n", current->process().name().characters(), option);
*(int*)value = 0;
*value_size = sizeof(int);
return KSuccess;
default:
kprintf("%s(%u): getsockopt() at SOL_SOCKET with unimplemented option %d\n", current->process().name().characters(), option);
return KResult(-ENOPROTOOPT);
}
}
void Socket::load_receive_deadline()
{
kgettimeofday(m_receive_deadline);
m_receive_deadline.tv_sec += m_receive_timeout.tv_sec;
m_receive_deadline.tv_usec += m_receive_timeout.tv_usec;
m_receive_deadline.tv_sec += (m_send_timeout.tv_usec / 1000000) * 1;
m_receive_deadline.tv_usec %= 1000000;
}
void Socket::load_send_deadline()
{
kgettimeofday(m_send_deadline);
m_send_deadline.tv_sec += m_send_timeout.tv_sec;
m_send_deadline.tv_usec += m_send_timeout.tv_usec;
m_send_deadline.tv_sec += (m_send_timeout.tv_usec / 1000000) * 1;
m_send_deadline.tv_usec %= 1000000;
}
String Socket::absolute_path(const FileDescription& description) const
{
StringBuilder builder;
builder.appendf("socket:%x", this);
switch (role(description)) {
case Role::None:
break;
case Role::Listener:
builder.append(" (listening)");
break;
case Role::Accepted:
builder.append(" (accepted)");
break;
case Role::Connected:
builder.append(" (connected)");
break;
case Role::Connecting:
builder.append(" (connecting)");
break;
}
return builder.to_string();
}
ssize_t Socket::read(FileDescription& description, u8* buffer, ssize_t size)
{
return recvfrom(description, buffer, size, 0, nullptr, 0);
}
ssize_t Socket::write(FileDescription& description, const u8* data, ssize_t size)
{
return sendto(description, data, size, 0, nullptr, 0);
}