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Sticking these in a namespace allows us to use a more generic ("Connection") term without clashing, which is way easier to understand than to try to come up with unique names for both.
47 lines
1.6 KiB
C++
47 lines
1.6 KiB
C++
#pragma once
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#include <LibCore/CEventLoop.h>
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#include <LibCore/CoreIPCClient.h>
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#include <LibGUI/GEvent.h>
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#include <WindowServer/WSAPITypes.h>
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class GAction;
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class CObject;
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class CNotifier;
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class GWindow;
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class GWindowServerConnection : public IPC::Client::Connection<WSAPI_ServerMessage, WSAPI_ClientMessage> {
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public:
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GWindowServerConnection()
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: Connection("/tmp/wsportal")
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{}
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void handshake() override;
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private:
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void postprocess_bundles(Vector<IncomingMessageBundle>& m_unprocessed_bundles) override;
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void handle_paint_event(const WSAPI_ServerMessage&, GWindow&, const ByteBuffer& extra_data);
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void handle_resize_event(const WSAPI_ServerMessage&, GWindow&);
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void handle_mouse_event(const WSAPI_ServerMessage&, GWindow&);
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void handle_key_event(const WSAPI_ServerMessage&, GWindow&);
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void handle_window_activation_event(const WSAPI_ServerMessage&, GWindow&);
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void handle_window_close_request_event(const WSAPI_ServerMessage&, GWindow&);
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void handle_menu_event(const WSAPI_ServerMessage&);
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void handle_window_entered_or_left_event(const WSAPI_ServerMessage&, GWindow&);
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void handle_wm_event(const WSAPI_ServerMessage&, GWindow&);
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void handle_greeting(WSAPI_ServerMessage&);
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};
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class GEventLoop final : public CEventLoop {
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public:
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GEventLoop();
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virtual ~GEventLoop() override;
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static GEventLoop& current() { return static_cast<GEventLoop&>(CEventLoop::current()); }
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GWindowServerConnection& connection() { return m_connection; }
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private:
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void process_unprocessed_bundles();
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GWindowServerConnection m_connection;
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};
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