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		165abafb80
		
	
	
	
	
		
			
			The main missing features are rootMargin, proper nested browsing context support and content clip/clip-path support. This makes images appear on some sites, such as YouTube and howstuffworks.com.
		
			
				
	
	
		
			417 lines
		
	
	
	
		
			19 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			417 lines
		
	
	
	
		
			19 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2021, Andreas Kling <kling@serenityos.org>
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|  * Copyright (c) 2022, the SerenityOS developers.
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #include <LibJS/Runtime/VM.h>
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| #include <LibWeb/Bindings/MainThreadVM.h>
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| #include <LibWeb/DOM/Document.h>
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| #include <LibWeb/HTML/BrowsingContext.h>
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| #include <LibWeb/HTML/EventLoop/EventLoop.h>
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| #include <LibWeb/HTML/Scripting/Environments.h>
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| #include <LibWeb/HTML/Window.h>
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| #include <LibWeb/HighResolutionTime/Performance.h>
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| #include <LibWeb/HighResolutionTime/TimeOrigin.h>
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| #include <LibWeb/Platform/EventLoopPlugin.h>
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| #include <LibWeb/Platform/Timer.h>
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| 
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| namespace Web::HTML {
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| 
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| EventLoop::EventLoop()
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|     : m_task_queue(*this)
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|     , m_microtask_queue(*this)
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| {
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| }
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| 
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| EventLoop::~EventLoop() = default;
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| 
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| void EventLoop::schedule()
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| {
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|     if (!m_system_event_loop_timer) {
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|         m_system_event_loop_timer = Platform::Timer::create_single_shot(0, [this] {
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|             process();
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|         });
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|     }
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| 
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|     if (!m_system_event_loop_timer->is_active())
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|         m_system_event_loop_timer->restart();
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| }
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| 
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| void EventLoop::set_vm(JS::VM& vm)
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| {
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|     VERIFY(!m_vm);
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|     m_vm = &vm;
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| }
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| 
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| EventLoop& main_thread_event_loop()
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| {
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|     return static_cast<Bindings::WebEngineCustomData*>(Bindings::main_thread_vm().custom_data())->event_loop;
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| }
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| 
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| // https://html.spec.whatwg.org/multipage/webappapis.html#spin-the-event-loop
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| void EventLoop::spin_until(JS::SafeFunction<bool()> goal_condition)
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| {
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|     // FIXME: 1. Let task be the event loop's currently running task.
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| 
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|     // FIXME: 2. Let task source be task's source.
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| 
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|     // 3. Let old stack be a copy of the JavaScript execution context stack.
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|     // 4. Empty the JavaScript execution context stack.
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|     auto& vm = Bindings::main_thread_vm();
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|     vm.save_execution_context_stack();
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| 
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|     // 5. Perform a microtask checkpoint.
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|     perform_a_microtask_checkpoint();
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| 
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|     // 6. In parallel:
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|     // NOTE: We do these in reverse order here, but it shouldn't matter.
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| 
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|     //    2. Queue a task on task source to:
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|     //       1. Replace the JavaScript execution context stack with old stack.
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|     vm.restore_execution_context_stack();
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|     //       2. Perform any steps that appear after this spin the event loop instance in the original algorithm.
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|     //       NOTE: This is achieved by returning from the function.
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| 
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|     //    1. Wait until the condition goal is met.
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|     Platform::EventLoopPlugin::the().spin_until(move(goal_condition));
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| 
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|     // 7. Stop task, allowing whatever algorithm that invoked it to resume.
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|     // NOTE: This is achieved by returning from the function.
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| }
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| 
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| // https://html.spec.whatwg.org/multipage/webappapis.html#event-loop-processing-model
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| void EventLoop::process()
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| {
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|     // An event loop must continually run through the following steps for as long as it exists:
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| 
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|     // 1. Let oldestTask be null.
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|     OwnPtr<Task> oldest_task;
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| 
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|     // 2. Let taskStartTime be the current high resolution time.
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|     // FIXME: 'current high resolution time' in hr-time-3 takes a global object,
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|     //        the HTML spec has not been updated to reflect this, let's use the shared timer.
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|     //        - https://github.com/whatwg/html/issues/7776
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|     double task_start_time = HighResolutionTime::unsafe_shared_current_time();
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| 
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|     // 3. Let taskQueue be one of the event loop's task queues, chosen in an implementation-defined manner,
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|     //    with the constraint that the chosen task queue must contain at least one runnable task.
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|     //    If there is no such task queue, then jump to the microtasks step below.
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|     auto& task_queue = m_task_queue;
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| 
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|     // 4. Set oldestTask to the first runnable task in taskQueue, and remove it from taskQueue.
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|     oldest_task = task_queue.take_first_runnable();
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| 
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|     if (oldest_task) {
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|         // 5. Set the event loop's currently running task to oldestTask.
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|         m_currently_running_task = oldest_task.ptr();
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| 
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|         // 6. Perform oldestTask's steps.
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|         oldest_task->execute();
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| 
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|         // 7. Set the event loop's currently running task back to null.
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|         m_currently_running_task = nullptr;
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|     }
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| 
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|     // 8. Microtasks: Perform a microtask checkpoint.
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|     perform_a_microtask_checkpoint();
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| 
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|     // 9. Let hasARenderingOpportunity be false.
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|     [[maybe_unused]] bool has_a_rendering_opportunity = false;
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| 
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|     // FIXME: 10. Let now be the current high resolution time. [HRT]
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| 
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|     // FIXME: 11. If oldestTask is not null, then:
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| 
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|     // FIXME:     1. Let top-level browsing contexts be an empty set.
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| 
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|     // FIXME:     2. For each environment settings object settings of oldestTask's script evaluation environment settings object set, append setting's top-level browsing context to top-level browsing contexts.
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| 
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|     // FIXME:     3. Report long tasks, passing in taskStartTime, now (the end time of the task), top-level browsing contexts, and oldestTask.
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| 
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|     // FIXME: 12. Update the rendering: if this is a window event loop, then:
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| 
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|     // FIXME:     1. Let docs be all Document objects whose relevant agent's event loop is this event loop, sorted arbitrarily except that the following conditions must be met:
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|     //               - Any Document B whose browsing context's container document is A must be listed after A in the list.
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|     //               - If there are two documents A and B whose browsing contexts are both child browsing contexts whose container documents are another Document C, then the order of A and B in the list must match the shadow-including tree order of their respective browsing context containers in C's node tree.
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|     // FIXME: NOTE: The sort order specified above is missing here!
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|     Vector<JS::Handle<DOM::Document>> docs = documents_in_this_event_loop();
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| 
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|     auto for_each_fully_active_document_in_docs = [&](auto&& callback) {
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|         for (auto& document : docs) {
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|             if (document->is_fully_active())
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|                 callback(*document);
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|         }
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|     };
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| 
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|     // 2. Rendering opportunities: Remove from docs all Document objects whose browsing context do not have a rendering opportunity.
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|     docs.remove_all_matching([&](auto& document) {
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|         return document->browsing_context() && !document->browsing_context()->has_a_rendering_opportunity();
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|     });
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| 
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|     // 3. If docs is not empty, then set hasARenderingOpportunity to true
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|     //    and set this event loop's last render opportunity time to taskStartTime.
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|     if (!docs.is_empty()) {
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|         has_a_rendering_opportunity = true;
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|         m_last_render_opportunity_time = task_start_time;
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|     }
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| 
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|     // FIXME:     4. Unnecessary rendering: Remove from docs all Document objects which meet both of the following conditions:
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|     //               - The user agent believes that updating the rendering of the Document's browsing context would have no visible effect, and
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|     //               - The Document's map of animation frame callbacks is empty.
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|     //            https://www.w3.org/TR/intersection-observer/#pending-initial-observation
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|     //            In the HTML Event Loops Processing Model, under the "Update the rendering" step, the "Unnecessary rendering" step should be
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|     //            modified to add an additional requirement for skipping the rendering update:
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|     //              - The document does not have pending initial IntersectionObserver targets.
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| 
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|     // FIXME:     5. Remove from docs all Document objects for which the user agent believes that it's preferable to skip updating the rendering for other reasons.
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| 
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|     // FIXME:     6. For each fully active Document in docs, flush autofocus candidates for that Document if its browsing context is a top-level browsing context.
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| 
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|     // 7. For each fully active Document in docs, run the resize steps for that Document, passing in now as the timestamp. [CSSOMVIEW]
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|     for_each_fully_active_document_in_docs([&](DOM::Document& document) {
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|         document.run_the_resize_steps();
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|     });
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| 
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|     // 8. For each fully active Document in docs, run the scroll steps for that Document, passing in now as the timestamp. [CSSOMVIEW]
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|     for_each_fully_active_document_in_docs([&](DOM::Document& document) {
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|         document.run_the_scroll_steps();
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|     });
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| 
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|     // 9. For each fully active Document in docs, evaluate media queries and report changes for that Document, passing in now as the timestamp. [CSSOMVIEW]
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|     for_each_fully_active_document_in_docs([&](DOM::Document& document) {
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|         document.evaluate_media_queries_and_report_changes();
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|     });
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| 
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|     // FIXME:     10. For each fully active Document in docs, update animations and send events for that Document, passing in now as the timestamp. [WEBANIMATIONS]
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| 
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|     // FIXME:     11. For each fully active Document in docs, run the fullscreen steps for that Document, passing in now as the timestamp. [FULLSCREEN]
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| 
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|     // FIXME:     12. For each fully active Document in docs, if the user agent detects that the backing storage associated with a CanvasRenderingContext2D or an OffscreenCanvasRenderingContext2D, context, has been lost, then it must run the context lost steps for each such context:
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| 
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|     // FIXME:     13. For each fully active Document in docs, run the animation frame callbacks for that Document, passing in now as the timestamp.
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|     auto now = HighResolutionTime::unsafe_shared_current_time();
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|     for_each_fully_active_document_in_docs([&](DOM::Document& document) {
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|         run_animation_frame_callbacks(document, now);
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|     });
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| 
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|     // 14. For each fully active Document in docs, run the update intersection observations steps for that Document, passing in now as the timestamp. [INTERSECTIONOBSERVER]
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|     for_each_fully_active_document_in_docs([&](DOM::Document& document) {
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|         document.run_the_update_intersection_observations_steps(now);
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|     });
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| 
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|     // FIXME:     15. Invoke the mark paint timing algorithm for each Document object in docs.
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| 
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|     // FIXME:     16. For each fully active Document in docs, update the rendering or user interface of that Document and its browsing context to reflect the current state.
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| 
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|     // 13. If all of the following are true
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|     // - this is a window event loop
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|     // - there is no task in this event loop's task queues whose document is fully active
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|     // - this event loop's microtask queue is empty
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|     // - hasARenderingOpportunity is false
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|     // FIXME: has_a_rendering_opportunity is always true
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|     if (m_type == Type::Window && !task_queue.has_runnable_tasks() && m_microtask_queue.is_empty() /*&& !has_a_rendering_opportunity*/) {
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|         // 1. Set this event loop's last idle period start time to the current high resolution time.
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|         m_last_idle_period_start_time = HighResolutionTime::unsafe_shared_current_time();
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| 
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|         // 2. Let computeDeadline be the following steps:
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|         // NOTE: instead of passing around a function we use this event loop, which has compute_deadline()
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| 
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|         // 3. For each win of the same-loop windows for this event loop,
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|         //    perform the start an idle period algorithm for win with computeDeadline. [REQUESTIDLECALLBACK]
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|         for (auto& win : same_loop_windows())
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|             win->start_an_idle_period();
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|     }
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| 
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|     // FIXME: 14. If this is a worker event loop, then:
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| 
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|     // FIXME:     1. If this event loop's agent's single realm's global object is a supported DedicatedWorkerGlobalScope and the user agent believes that it would benefit from having its rendering updated at this time, then:
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|     // FIXME:        1. Let now be the current high resolution time. [HRT]
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|     // FIXME:        2. Run the animation frame callbacks for that DedicatedWorkerGlobalScope, passing in now as the timestamp.
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|     // FIXME:        3. Update the rendering of that dedicated worker to reflect the current state.
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| 
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|     // FIXME:     2. If there are no tasks in the event loop's task queues and the WorkerGlobalScope object's closing flag is true, then destroy the event loop, aborting these steps, resuming the run a worker steps described in the Web workers section below.
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| 
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|     // If there are eligible tasks in the queue, schedule a new round of processing. :^)
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|     if (m_task_queue.has_runnable_tasks() || (!m_microtask_queue.is_empty() && !m_performing_a_microtask_checkpoint))
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|         schedule();
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| }
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| 
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| // FIXME: This is here to paper over an issue in the HTML parser where it'll create new interpreters (and thus ESOs) on temporary documents created for innerHTML if it uses Document::realm() to get the global object.
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| //        Use queue_global_task instead.
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| void old_queue_global_task_with_document(HTML::Task::Source source, DOM::Document& document, JS::SafeFunction<void()> steps)
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| {
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|     main_thread_event_loop().task_queue().add(HTML::Task::create(source, &document, move(steps)));
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| }
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| 
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| // https://html.spec.whatwg.org/multipage/webappapis.html#queue-a-global-task
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| void queue_global_task(HTML::Task::Source source, JS::Object& global_object, JS::SafeFunction<void()> steps)
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| {
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|     // 1. Let event loop be global's relevant agent's event loop.
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|     auto& global_custom_data = verify_cast<Bindings::WebEngineCustomData>(*global_object.vm().custom_data());
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|     auto& event_loop = global_custom_data.event_loop;
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| 
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|     // 2. Let document be global's associated Document, if global is a Window object; otherwise null.
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|     DOM::Document* document { nullptr };
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|     if (is<HTML::Window>(global_object)) {
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|         auto& window_object = verify_cast<HTML::Window>(global_object);
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|         document = &window_object.associated_document();
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|     }
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| 
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|     // 3. Queue a task given source, event loop, document, and steps.
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|     event_loop.task_queue().add(HTML::Task::create(source, document, move(steps)));
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| }
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| 
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| // https://html.spec.whatwg.org/#queue-a-microtask
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| void queue_a_microtask(DOM::Document const* document, JS::SafeFunction<void()> steps)
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| {
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|     // 1. If event loop was not given, set event loop to the implied event loop.
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|     auto& event_loop = HTML::main_thread_event_loop();
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| 
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|     // FIXME: 2. If document was not given, set document to the implied document.
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| 
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|     // 3. Let microtask be a new task.
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|     // 4. Set microtask's steps to steps.
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|     // 5. Set microtask's source to the microtask task source.
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|     // 6. Set microtask's document to document.
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|     auto microtask = HTML::Task::create(HTML::Task::Source::Microtask, document, move(steps));
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| 
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|     // FIXME: 7. Set microtask's script evaluation environment settings object set to an empty set.
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| 
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|     // 8. Enqueue microtask on event loop's microtask queue.
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|     event_loop.microtask_queue().enqueue(move(microtask));
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| }
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| 
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| void perform_a_microtask_checkpoint()
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| {
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|     main_thread_event_loop().perform_a_microtask_checkpoint();
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| }
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| 
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| // https://html.spec.whatwg.org/#perform-a-microtask-checkpoint
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| void EventLoop::perform_a_microtask_checkpoint()
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| {
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|     // 1. If the event loop's performing a microtask checkpoint is true, then return.
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|     if (m_performing_a_microtask_checkpoint)
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|         return;
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| 
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|     // 2. Set the event loop's performing a microtask checkpoint to true.
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|     m_performing_a_microtask_checkpoint = true;
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| 
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|     // 3. While the event loop's microtask queue is not empty:
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|     while (!m_microtask_queue.is_empty()) {
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|         // 1. Let oldestMicrotask be the result of dequeuing from the event loop's microtask queue.
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|         auto oldest_microtask = m_microtask_queue.dequeue();
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| 
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|         // 2. Set the event loop's currently running task to oldestMicrotask.
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|         m_currently_running_task = oldest_microtask;
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| 
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|         // 3. Run oldestMicrotask.
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|         oldest_microtask->execute();
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| 
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|         // 4. Set the event loop's currently running task back to null.
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|         m_currently_running_task = nullptr;
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|     }
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| 
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|     // 4. For each environment settings object whose responsible event loop is this event loop, notify about rejected promises on that environment settings object.
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|     for (auto& environment_settings_object : m_related_environment_settings_objects)
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|         environment_settings_object->notify_about_rejected_promises({});
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| 
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|     // FIXME: 5. Cleanup Indexed Database transactions.
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| 
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|     // 6. Perform ClearKeptObjects().
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|     vm().finish_execution_generation();
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| 
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|     // 7. Set the event loop's performing a microtask checkpoint to false.
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|     m_performing_a_microtask_checkpoint = false;
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| }
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| 
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| Vector<JS::Handle<DOM::Document>> EventLoop::documents_in_this_event_loop() const
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| {
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|     Vector<JS::Handle<DOM::Document>> documents;
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|     for (auto& document : m_documents) {
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|         VERIFY(document);
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|         documents.append(JS::make_handle(*document));
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|     }
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|     return documents;
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| }
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| 
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| void EventLoop::register_document(Badge<DOM::Document>, DOM::Document& document)
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| {
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|     m_documents.append(&document);
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| }
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| 
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| void EventLoop::unregister_document(Badge<DOM::Document>, DOM::Document& document)
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| {
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|     bool did_remove = m_documents.remove_first_matching([&](auto& entry) { return entry.ptr() == &document; });
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|     VERIFY(did_remove);
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| }
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| 
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| void EventLoop::push_onto_backup_incumbent_settings_object_stack(Badge<EnvironmentSettingsObject>, EnvironmentSettingsObject& environment_settings_object)
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| {
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|     m_backup_incumbent_settings_object_stack.append(environment_settings_object);
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| }
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| 
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| void EventLoop::pop_backup_incumbent_settings_object_stack(Badge<EnvironmentSettingsObject>)
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| {
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|     m_backup_incumbent_settings_object_stack.take_last();
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| }
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| 
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| EnvironmentSettingsObject& EventLoop::top_of_backup_incumbent_settings_object_stack()
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| {
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|     return m_backup_incumbent_settings_object_stack.last();
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| }
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| 
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| void EventLoop::register_environment_settings_object(Badge<EnvironmentSettingsObject>, EnvironmentSettingsObject& environment_settings_object)
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| {
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|     m_related_environment_settings_objects.append(environment_settings_object);
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| }
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| 
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| void EventLoop::unregister_environment_settings_object(Badge<EnvironmentSettingsObject>, EnvironmentSettingsObject& environment_settings_object)
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| {
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|     bool did_remove = m_related_environment_settings_objects.remove_first_matching([&](auto& entry) { return entry.ptr() == &environment_settings_object; });
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|     VERIFY(did_remove);
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| }
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| 
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| // https://html.spec.whatwg.org/multipage/webappapis.html#same-loop-windows
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| Vector<JS::Handle<HTML::Window>> EventLoop::same_loop_windows() const
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| {
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|     Vector<JS::Handle<HTML::Window>> windows;
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|     for (auto& document : documents_in_this_event_loop()) {
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|         if (document->is_fully_active())
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|             windows.append(JS::make_handle(document->window()));
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|     }
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|     return windows;
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| }
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| 
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| // https://html.spec.whatwg.org/multipage/webappapis.html#event-loop-processing-model:last-idle-period-start-time
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| double EventLoop::compute_deadline() const
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| {
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|     // 1. Let deadline be this event loop's last idle period start time plus 50.
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|     auto deadline = m_last_idle_period_start_time + 50;
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|     // 2. Let hasPendingRenders be false.
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|     auto has_pending_renders = false;
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|     // 3. For each windowInSameLoop of the same-loop windows for this event loop:
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|     for (auto& window : same_loop_windows()) {
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|         // 1. If windowInSameLoop's map of animation frame callbacks is not empty,
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|         //    or if the user agent believes that the windowInSameLoop might have pending rendering updates,
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|         //    set hasPendingRenders to true.
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|         if (window->has_animation_frame_callbacks())
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|             has_pending_renders = true;
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|         // FIXME: 2. Let timerCallbackEstimates be the result of getting the values of windowInSameLoop's map of active timers.
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|         // FIXME: 3. For each timeoutDeadline of timerCallbackEstimates, if timeoutDeadline is less than deadline, set deadline to timeoutDeadline.
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|     }
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|     // 4. If hasPendingRenders is true, then:
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|     if (has_pending_renders) {
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|         // 1. Let nextRenderDeadline be this event loop's last render opportunity time plus (1000 divided by the current refresh rate).
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|         // FIXME: Hardcoded to 60Hz
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|         auto next_render_deadline = m_last_render_opportunity_time + (1000.0 / 60.0);
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|         // 2. If nextRenderDeadline is less than deadline, then return nextRenderDeadline.
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|         if (next_render_deadline < deadline)
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|             return next_render_deadline;
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|     }
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|     // 5. Return deadline.
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|     return deadline;
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| }
 | |
| 
 | |
| }
 |