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![]() We now check if an argument value is a platform object that implements the relevant IDL interface when resolving overloads. This makes passing a Path2D object to CanvasRenderingContext2D.fill() actually choose the Path2D overload. :^) |
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.. | ||
AbstractOperations.cpp | ||
AbstractOperations.h | ||
CallbackType.cpp | ||
CallbackType.h | ||
DOMException.cpp | ||
DOMException.h | ||
DOMException.idl | ||
ExceptionOr.h | ||
OverloadResolution.cpp | ||
OverloadResolution.h | ||
Promise.cpp | ||
Promise.h |