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serenity/Userland/Libraries/LibJS/Bytecode
Linus Groh 35cc579264 LibJS: Also set ExecutionContext::realm in Bytecode::Interpreter::run()
I forgot to consider the bytecode Interpreter when adding a Realm to the
ExecutionContext. This should make it a lot less crashy again :^)
2021-09-13 21:06:18 +01:00
..
Pass LibJS: Remove unused header includes 2021-08-01 08:10:16 +02:00
ASTCodegen.cpp LibJS: Add support for binding patterns in catch clauses 2021-07-11 21:41:54 +01:00
BasicBlock.cpp
BasicBlock.h
Generator.cpp LibJS: Remove unused header includes 2021-08-01 08:10:16 +02:00
Generator.h
Instruction.cpp
Instruction.h
Interpreter.cpp LibJS: Also set ExecutionContext::realm in Bytecode::Interpreter::run() 2021-09-13 21:06:18 +01:00
Interpreter.h LibJS: Allocate a Realm next to GlobalObject in Interpreter::create() 2021-09-12 11:10:20 +01:00
Label.h
Op.cpp LibJS: Remove unused header includes 2021-08-01 08:10:16 +02:00
Op.h
PassManager.h
Register.h
StringTable.cpp
StringTable.h