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serenity/Userland/Applications/GamesSettings/main.cpp
Sam Atkins a01c4c50d1 GamesSettings: Introduce a new GamesSettings application :^)
This currently has exactly one setting: The background colour for card
games. My thinking is, it's better to not have a Settings application
for each individual game we include in the system, since most will only
have a small number of settings, all Settings windows have tabs anyway,
and I don't want to flood the Settings app list unnecessarily.

As for having a single setting for all the card games: it's nice when
things match. :^)
2022-08-22 12:50:41 +02:00

39 lines
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C++

/*
* Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "CardSettingsWidget.h"
#include <LibConfig/Client.h>
#include <LibCore/ArgsParser.h>
#include <LibCore/System.h>
#include <LibGUI/Application.h>
#include <LibGUI/Icon.h>
#include <LibGUI/SettingsWindow.h>
#include <LibMain/Main.h>
ErrorOr<int> serenity_main(Main::Arguments arguments)
{
TRY(Core::System::pledge("stdio rpath recvfd sendfd unix"));
auto app = TRY(GUI::Application::try_create(arguments));
Config::pledge_domain("Games");
StringView selected_tab;
Core::ArgsParser args_parser;
args_parser.add_option(selected_tab, "Tab, must be 'cards'", "open-tab", 't', "tab");
args_parser.parse(arguments);
TRY(Core::System::unveil("/res", "r"));
TRY(Core::System::unveil(nullptr, nullptr));
auto app_icon = GUI::Icon::default_icon("games"sv);
auto window = TRY(GUI::SettingsWindow::create("Games Settings", GUI::SettingsWindow::ShowDefaultsButton::Yes));
window->set_icon(app_icon.bitmap_for_size(16));
(void)TRY(window->add_tab<CardSettingsWidget>("Cards"sv, "cards"sv));
window->set_active_tab(selected_tab);
window->show();
return app->exec();
}