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serenity/Userland/Libraries/LibDebug/DebugSession.h
Itamar a02d8e5710 LibDebug: Add optional setup_child() callback to debugger
If set, this callback gets called right after fork() in the child
process.

It can be used by the caller if it wants to perform some logic in the
child process before it starts executing the debuggee program.
2021-12-22 02:14:32 -08:00

325 lines
11 KiB
C++

/*
* Copyright (c) 2020, Itamar S. <itamar8910@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Demangle.h>
#include <AK/Function.h>
#include <AK/HashMap.h>
#include <AK/NonnullRefPtr.h>
#include <AK/Optional.h>
#include <AK/OwnPtr.h>
#include <AK/String.h>
#include <LibC/sys/arch/i386/regs.h>
#include <LibCore/MappedFile.h>
#include <LibDebug/DebugInfo.h>
#include <LibDebug/ProcessInspector.h>
#include <signal.h>
#include <stdio.h>
#include <sys/ptrace.h>
#include <sys/wait.h>
#include <unistd.h>
namespace Debug {
class DebugSession : public ProcessInspector {
public:
static OwnPtr<DebugSession> exec_and_attach(String const& command, String source_root = {}, Function<ErrorOr<void>()> setup_child = {});
virtual ~DebugSession() override;
// ^Debug::ProcessInspector
virtual bool poke(void* address, FlatPtr data) override;
virtual Optional<FlatPtr> peek(void* address) const override;
virtual PtraceRegisters get_registers() const override;
virtual void set_registers(PtraceRegisters const&) override;
virtual void for_each_loaded_library(Function<IterationDecision(LoadedLibrary const&)>) const override;
int pid() const { return m_debuggee_pid; }
bool poke_debug(u32 register_index, FlatPtr data);
Optional<FlatPtr> peek_debug(u32 register_index) const;
enum class BreakPointState {
Enabled,
Disabled,
};
struct BreakPoint {
void* address { nullptr };
FlatPtr original_first_word { 0 };
BreakPointState state { BreakPointState::Disabled };
};
struct InsertBreakpointAtSymbolResult {
String library_name;
FlatPtr address { 0 };
};
Optional<InsertBreakpointAtSymbolResult> insert_breakpoint(String const& symbol_name);
struct InsertBreakpointAtSourcePositionResult {
String library_name;
String filename;
size_t line_number { 0 };
FlatPtr address { 0 };
};
Optional<InsertBreakpointAtSourcePositionResult> insert_breakpoint(String const& filename, size_t line_number);
bool insert_breakpoint(void* address);
bool disable_breakpoint(void* address);
bool enable_breakpoint(void* address);
bool remove_breakpoint(void* address);
bool breakpoint_exists(void* address) const;
struct WatchPoint {
void* address { nullptr };
u32 debug_register_index { 0 };
u32 ebp { 0 };
};
bool insert_watchpoint(void* address, u32 ebp);
bool remove_watchpoint(void* address);
bool disable_watchpoint(void* address);
bool watchpoint_exists(void* address) const;
void dump_breakpoints()
{
for (auto addr : m_breakpoints.keys()) {
dbgln("{}", addr);
}
}
enum class ContinueType {
FreeRun,
Syscall,
};
void continue_debuggee(ContinueType type = ContinueType::FreeRun);
// Returns the wstatus result of waitpid()
int continue_debuggee_and_wait(ContinueType type = ContinueType::FreeRun);
// Returns the new eip
void* single_step();
void detach();
enum DesiredInitialDebugeeState {
Running,
Stopped
};
template<typename Callback>
void run(DesiredInitialDebugeeState, Callback);
enum DebugDecision {
Continue,
SingleStep,
ContinueBreakAtSyscall,
Detach,
Kill,
};
enum DebugBreakReason {
Breakpoint,
Syscall,
Exited,
};
private:
explicit DebugSession(pid_t, String source_root);
// x86 breakpoint instruction "int3"
static constexpr u8 BREAKPOINT_INSTRUCTION = 0xcc;
void update_loaded_libs();
int m_debuggee_pid { -1 };
String m_source_root;
bool m_is_debuggee_dead { false };
HashMap<void*, BreakPoint> m_breakpoints;
HashMap<void*, WatchPoint> m_watchpoints;
// Maps from library name to LoadedLibrary obect
HashMap<String, NonnullOwnPtr<LoadedLibrary>> m_loaded_libraries;
};
template<typename Callback>
void DebugSession::run(DesiredInitialDebugeeState initial_debugee_state, Callback callback)
{
enum class State {
FirstIteration,
FreeRun,
Syscall,
ConsecutiveBreakpoint,
SingleStep,
};
State state { State::FirstIteration };
auto do_continue_and_wait = [&]() {
int wstatus = continue_debuggee_and_wait((state == State::Syscall) ? ContinueType::Syscall : ContinueType::FreeRun);
// FIXME: This check actually only checks whether the debuggee
// stopped because it hit a breakpoint/syscall/is in single stepping mode or not
if (WSTOPSIG(wstatus) != SIGTRAP) {
callback(DebugBreakReason::Exited, Optional<PtraceRegisters>());
m_is_debuggee_dead = true;
return true;
}
return false;
};
for (;;) {
if ((state == State::FirstIteration && initial_debugee_state == DesiredInitialDebugeeState::Running) || state == State::FreeRun || state == State::Syscall) {
if (do_continue_and_wait())
break;
}
if (state == State::FirstIteration)
state = State::FreeRun;
auto regs = get_registers();
#if ARCH(I386)
FlatPtr current_instruction = regs.eip;
#else
FlatPtr current_instruction = regs.rip;
#endif
auto debug_status = peek_debug(DEBUG_STATUS_REGISTER);
if (debug_status.has_value() && (debug_status.value() & 0b1111) > 0) {
// Tripped a watchpoint
auto watchpoint_index = debug_status.value() & 0b1111;
Optional<WatchPoint> watchpoint {};
for (auto wp : m_watchpoints) {
if ((watchpoint_index & (1 << wp.value.debug_register_index)) == 0)
continue;
watchpoint = wp.value;
break;
}
if (watchpoint.has_value()) {
auto required_ebp = watchpoint.value().ebp;
auto found_ebp = false;
#if ARCH(I386)
FlatPtr current_ebp = regs.ebp;
#else
FlatPtr current_ebp = regs.rbp;
#endif
do {
if (current_ebp == required_ebp) {
found_ebp = true;
break;
}
auto return_address = peek(reinterpret_cast<u32*>(current_ebp + sizeof(FlatPtr)));
auto next_ebp = peek(reinterpret_cast<u32*>(current_ebp));
VERIFY(return_address.has_value());
VERIFY(next_ebp.has_value());
current_instruction = return_address.value();
current_ebp = next_ebp.value();
} while (current_ebp && current_instruction);
if (!found_ebp) {
dbgln("Removing watchpoint at {:p} because it went out of scope!", watchpoint.value().address);
remove_watchpoint(watchpoint.value().address);
continue;
}
}
}
Optional<BreakPoint> current_breakpoint;
if (state == State::FreeRun || state == State::Syscall) {
current_breakpoint = m_breakpoints.get((void*)((uintptr_t)current_instruction - 1));
if (current_breakpoint.has_value())
state = State::FreeRun;
} else {
current_breakpoint = m_breakpoints.get((void*)current_instruction);
}
if (current_breakpoint.has_value()) {
// We want to make the breakpoint transparent to the user of the debugger.
// To achieve this, we perform two rollbacks:
// 1. Set regs.eip to point at the actual address of the instruction we breaked on.
// regs.eip currently points to one byte after the address of the original instruction,
// because the cpu has just executed the INT3 we patched into the instruction.
// 2. We restore the original first byte of the instruction,
// because it was patched with INT3.
auto breakpoint_addr = reinterpret_cast<uintptr_t>(current_breakpoint.value().address);
#if ARCH(I386)
regs.eip = breakpoint_addr;
#else
regs.rip = breakpoint_addr;
#endif
set_registers(regs);
disable_breakpoint(current_breakpoint.value().address);
}
DebugBreakReason reason = (state == State::Syscall && !current_breakpoint.has_value()) ? DebugBreakReason::Syscall : DebugBreakReason::Breakpoint;
DebugDecision decision = callback(reason, regs);
if (reason == DebugBreakReason::Syscall) {
// skip the exit from the syscall
if (do_continue_and_wait())
break;
}
if (decision == DebugDecision::Continue) {
state = State::FreeRun;
} else if (decision == DebugDecision::ContinueBreakAtSyscall) {
state = State::Syscall;
}
bool did_single_step = false;
// Re-enable the breakpoint if it wasn't removed by the user
if (current_breakpoint.has_value() && m_breakpoints.contains(current_breakpoint.value().address)) {
// The current breakpoint was removed to make it transparent to the user.
// We now want to re-enable it - the code execution flow could hit it again.
// To re-enable the breakpoint, we first perform a single step and execute the
// instruction of the breakpoint, and then redo the INT3 patch in its first byte.
// If the user manually inserted a breakpoint at were we breaked at originally,
// we need to disable that breakpoint because we want to singlestep over it to execute the
// instruction we breaked on (we re-enable it again later anyways).
if (m_breakpoints.contains(current_breakpoint.value().address) && m_breakpoints.get(current_breakpoint.value().address).value().state == BreakPointState::Enabled) {
disable_breakpoint(current_breakpoint.value().address);
}
auto stopped_address = single_step();
enable_breakpoint(current_breakpoint.value().address);
did_single_step = true;
// If there is another breakpoint after the current one,
// Then we are already on it (because of single_step)
auto breakpoint_at_next_instruction = m_breakpoints.get(stopped_address);
if (breakpoint_at_next_instruction.has_value()
&& breakpoint_at_next_instruction.value().state == BreakPointState::Enabled) {
state = State::ConsecutiveBreakpoint;
}
}
if (decision == DebugDecision::SingleStep) {
state = State::SingleStep;
}
if (decision == DebugDecision::Detach) {
detach();
break;
}
if (decision == DebugDecision::Kill) {
kill(m_debuggee_pid, SIGTERM);
break;
}
if (state == State::SingleStep && !did_single_step) {
single_step();
}
}
}
}