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https://github.com/RGBCube/serenity
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It is implemented in the way identical to how it works in CPU painter: 1. SampleUnderCorners command saves pixels within corners into a texture. 2. BlitCornerClipping command uses the texture prepared earlier to restore pixels within corners. |
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| .. | ||
| Canvas.h | ||
| CMakeLists.txt | ||
| Context.cpp | ||
| Context.h | ||
| Forward.h | ||
| GL.cpp | ||
| GL.h | ||
| GlyphAtlas.cpp | ||
| GlyphAtlas.h | ||
| Painter.cpp | ||
| Painter.h | ||
| Program.cpp | ||
| Program.h | ||