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I originally thought I would do this inside WindowServer, but let's try to make it as a standalone app that communicates with WindowServer instead. That will allow us to use LibGUI. :^)
13 lines
313 B
C++
13 lines
313 B
C++
#include <LibGUI/GFrame.h>
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class TaskbarWidget final : public GFrame {
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public:
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TaskbarWidget(GWidget* parent = nullptr);
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virtual ~TaskbarWidget() override;
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virtual const char* class_name() const override { return "TaskbarWidget"; }
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private:
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virtual void paint_event(GPaintEvent&) override;
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};
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