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This is useful for static locals that never need to be destroyed: Thing& Thing::the() { static Eternal<Thing> the; return the; } The object will be allocated in data segment memory and will never have its destructor invoked.
9 lines
137 B
C++
9 lines
137 B
C++
#pragma once
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#include <AK/AKString.h>
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class GClipboard {
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public:
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static String data();
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static void set_data(const String&);
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};
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