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serenity/Userland/Libraries/LibWeb/Painting/StackingContext.h
Simon Wanner a2331e8dd3 LibWeb: Implement CSS transforms on stacking contexts
Since there is currently no easy way to handle rotations and skews
with LibGfx this only implements translation and scaling by first
constructing a general 4x4 transformation matrix like outlined in
the css-transforms-1 specification. This is then downgraded to a
Gfx::AffineTransform in order to transform the destination rectangle
used with draw_scaled_bitmap()

While rotation would be nice this already looks pretty good :^)
2022-03-18 18:51:42 +01:00

50 lines
1.4 KiB
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Vector.h>
#include <LibGfx/Matrix4x4.h>
#include <LibWeb/Layout/Node.h>
#include <LibWeb/Painting/Paintable.h>
namespace Web::Painting {
class StackingContext {
public:
StackingContext(Layout::Box&, StackingContext* parent);
StackingContext* parent() { return m_parent; }
const StackingContext* parent() const { return m_parent; }
enum class StackingContextPaintPhase {
BackgroundAndBorders,
Floats,
BackgroundAndBordersForInlineLevelAndReplaced,
Foreground,
FocusAndOverlay,
};
void paint_descendants(PaintContext&, Layout::Node&, StackingContextPaintPhase) const;
void paint(PaintContext&) const;
HitTestResult hit_test(Gfx::IntPoint const&, HitTestType) const;
void dump(int indent = 0) const;
void sort();
private:
Layout::Box& m_box;
StackingContext* const m_parent { nullptr };
Vector<StackingContext*> m_children;
void paint_internal(PaintContext&) const;
Gfx::FloatMatrix4x4 get_transformation_matrix(CSS::Transformation const& transformation) const;
Gfx::FloatMatrix4x4 combine_transformations(Vector<CSS::Transformation> const& transformations) const;
Gfx::AffineTransform combine_transformations_2d(Vector<CSS::Transformation> const& transformations) const;
};
}