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	 6e19ab2bbc
			
		
	
	
		6e19ab2bbc
		
	
	
	
	
		
			
			We have a new, improved string type coming up in AK (OOM aware, no null state), and while it's going to use UTF-8, the name UTF8String is a mouthful - so let's free up the String name by renaming the existing class. Making the old one have an annoying name will hopefully also help with quick adoption :^)
		
			
				
	
	
		
			44 lines
		
	
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			44 lines
		
	
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2020, Itamar S. <itamar8910@gmail.com>
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|  * Copyright (c) 2022, the SerenityOS developers.
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #pragma once
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| 
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| #include "Language.h"
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| #include <AK/LexicalPath.h>
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| #include <LibGUI/TextDocument.h>
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| 
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| namespace HackStudio {
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| 
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| class CodeDocument final : public GUI::TextDocument {
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| public:
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|     virtual ~CodeDocument() override = default;
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|     static NonnullRefPtr<CodeDocument> create(DeprecatedString const& file_path, Client* client = nullptr);
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|     static NonnullRefPtr<CodeDocument> create(Client* client = nullptr);
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| 
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|     Vector<size_t> const& breakpoint_lines() const { return m_breakpoint_lines; }
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|     Vector<size_t>& breakpoint_lines() { return m_breakpoint_lines; }
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|     Optional<size_t> execution_position() const { return m_execution_position; }
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|     void set_execution_position(size_t line) { m_execution_position = line; }
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|     void clear_execution_position() { m_execution_position.clear(); }
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|     DeprecatedString const& file_path() const { return m_file_path; }
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|     DeprecatedString const& language_name() const { return m_language_name; };
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|     Language language() const { return m_language; }
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| 
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|     virtual bool is_code_document() const override final { return true; }
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| 
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| private:
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|     explicit CodeDocument(DeprecatedString const& file_path, Client* client = nullptr);
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|     explicit CodeDocument(Client* client = nullptr);
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| 
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|     DeprecatedString m_file_path;
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|     DeprecatedString m_language_name;
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|     Language m_language { Language::Unknown };
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|     Vector<size_t> m_breakpoint_lines;
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|     Optional<size_t> m_execution_position;
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| };
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| 
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| }
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