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This patch adds HTMLCanvasElement along with a LayoutCanvas object. The DOM and layout parts are very similar to <img> elements. The <canvas> element holds a Gfx::Bitmap which is sized according to the "width" and "height" attributes on the element. Calling .getContext("2d") on a <canvas> element gives you a context object that draws into the underlying Gfx::Bitmap of the <canvas>. The context weakly points to the <canvas> which allows it to outlive the canvas element if needed. This is really quite cool. :^)
67 lines
2.6 KiB
C++
67 lines
2.6 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <AK/Function.h>
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#include <LibJS/Runtime/PrimitiveString.h>
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#include <LibJS/Runtime/Value.h>
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#include <LibWeb/Bindings/CanvasRenderingContext2DWrapper.h>
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#include <LibWeb/Bindings/HTMLCanvasElementWrapper.h>
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#include <LibWeb/DOM/CanvasRenderingContext2D.h>
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#include <LibWeb/DOM/HTMLCanvasElement.h>
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namespace Web {
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namespace Bindings {
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HTMLCanvasElementWrapper::HTMLCanvasElementWrapper(HTMLCanvasElement& element)
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: NodeWrapper(element)
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{
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put_native_function("getContext", [this](JS::Object*, const Vector<JS::Value>& arguments) -> JS::Value {
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if (arguments.size() >= 1) {
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dbg() << "Calling getContext on " << node().tag_name();
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auto* context = node().get_context(arguments[0].to_string());
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dbg() << "getContext got 2D context=" << context;
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return wrap(heap(), *context);
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}
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return JS::js_undefined();
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});
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}
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HTMLCanvasElementWrapper::~HTMLCanvasElementWrapper()
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{
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}
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HTMLCanvasElement& HTMLCanvasElementWrapper::node()
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{
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return static_cast<HTMLCanvasElement&>(NodeWrapper::node());
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}
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const HTMLCanvasElement& HTMLCanvasElementWrapper::node() const
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{
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return static_cast<const HTMLCanvasElement&>(NodeWrapper::node());
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}
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}
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}
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