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	 abecff1766
			
		
	
	
		abecff1766
		
	
	
	
	
		
			
			This adds stubs for `glMap(1|2)(d|f)`, `glMapGrid(1|2)(d|f)`, `glEvalCoord(1|2)(d|f)`, `glEvalMesh(1|2)` and `glEvalPoint(1|2)`.
		
			
				
	
	
		
			106 lines
		
	
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			106 lines
		
	
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2021, Jelle Raaijmakers <jelle@gmta.nl>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #include "GL/gl.h"
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| #include "GLContext.h"
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| 
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| extern GL::GLContext* g_gl_context;
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| 
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| void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble const* points)
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| {
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|     dbgln("glMap1d({:#x}, {}, {}, {}, {}, {:p}): unimplemented", target, u1, u2, stride, order, points);
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|     TODO();
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| }
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| 
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| void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat const* points)
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| {
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|     dbgln("glMap1f({:#x}, {}, {}, {}, {}, {:p}): unimplemented", target, u1, u2, stride, order, points);
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|     TODO();
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| }
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| 
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| void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble const* points)
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| {
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|     dbgln("glMap2d({:#x}, {}, {}, {}, {}, {}, {}, {}, {}, {:p}): unimplemented", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
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|     TODO();
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| }
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| 
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| void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat const* points)
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| {
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|     dbgln("glMap2f({:#x}, {}, {}, {}, {}, {}, {}, {}, {}, {:p}): unimplemented", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
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|     TODO();
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| }
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| 
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| void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
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| {
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|     dbgln("glMapGrid1d({}, {}, {}): unimplemented", un, u1, u2);
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|     TODO();
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| }
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| 
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| void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
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| {
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|     dbgln("glMapGrid1f({}, {}, {}): unimplemented", un, u1, u2);
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|     TODO();
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| }
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| 
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| void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
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| {
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|     dbgln("glMapGrid2d({}, {}, {}, {}, {}, {}): unimplemented", un, u1, u2, vn, v1, v2);
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|     TODO();
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| }
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| 
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| void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
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| {
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|     dbgln("glMapGrid2f({}, {}, {}, {}, {}, {}): unimplemented", un, u1, u2, vn, v1, v2);
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|     TODO();
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| }
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| 
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| void glEvalCoord1d(GLdouble u)
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| {
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|     dbgln("glEvalCoord1d({}): unimplemented", u);
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|     TODO();
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| }
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| 
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| void glEvalCoord1f(GLfloat u)
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| {
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|     dbgln("glEvalCoord1f({}): unimplemented", u);
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|     TODO();
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| }
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| 
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| void glEvalCoord2d(GLdouble u, GLdouble v)
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| {
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|     dbgln("glEvalCoord2d({}, {}): unimplemented", u, v);
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|     TODO();
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| }
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| 
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| void glEvalCoord2f(GLfloat u, GLfloat v)
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| {
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|     dbgln("glEvalCoord2f({}, {}): unimplemented", u, v);
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|     TODO();
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| }
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| 
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| void glEvalMesh1(GLenum mode, GLint i1, GLint i2)
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| {
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|     dbgln("glEvalMesh1({:#x}, {}, {}): unimplemented", mode, i1, i2);
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|     TODO();
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| }
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| 
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| void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
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| {
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|     dbgln("glEvalMesh2({:#x}, {}, {}, {}, {}): unimplemented", mode, i1, i2, j1, j2);
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|     TODO();
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| }
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| 
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| void glEvalPoint1(GLint i)
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| {
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|     dbgln("glEvalPoint1({}): unimplemented", i);
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|     TODO();
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| }
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| 
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| void glEvalPoint2(GLint i, GLint j)
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| {
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|     dbgln("glEvalPoint2({}, {}): unimplemented", i, j);
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|     TODO();
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| }
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