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			98 lines
		
	
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			98 lines
		
	
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org>
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|  * Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #pragma once
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| 
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| #include <AK/Array.h>
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| #include <LibGPU/Image.h>
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| #include <LibGfx/Vector4.h>
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| 
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| namespace GPU {
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| 
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| enum class TextureFilter {
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|     Nearest,
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|     Linear,
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| };
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| 
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| enum class MipMapFilter {
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|     None,
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|     Nearest,
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|     Linear,
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| };
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| 
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| enum class TextureWrapMode {
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|     Repeat,
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|     MirroredRepeat,
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|     Clamp,
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|     ClampToBorder,
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|     ClampToEdge,
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| };
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| 
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| enum class TextureEnvMode {
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|     Add,
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|     Blend,
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|     Combine,
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|     Decal,
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|     Modulate,
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|     Replace,
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| };
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| 
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| enum class TextureCombinator {
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|     Add,
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|     AddSigned,
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|     Dot3RGB,
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|     Dot3RGBA,
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|     Interpolate,
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|     Modulate,
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|     Replace,
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|     Subtract,
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| };
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| 
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| enum class TextureOperand {
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|     OneMinusSourceAlpha,
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|     OneMinusSourceColor,
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|     SourceAlpha,
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|     SourceColor,
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| };
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| 
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| enum class TextureSource {
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|     Constant,
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|     Previous,
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|     PrimaryColor,
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|     Texture,
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|     TextureStage,
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| };
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| 
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| struct FixedFunctionTextureEnvironment final {
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|     TextureCombinator alpha_combinator { TextureCombinator::Modulate };
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|     Array<TextureOperand, 3> alpha_operand { TextureOperand::SourceAlpha, TextureOperand::SourceAlpha, TextureOperand::SourceAlpha };
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|     float alpha_scale { 1.f };
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|     Array<TextureSource, 3> alpha_source { TextureSource::Texture, TextureSource::Previous, TextureSource::Constant };
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|     u8 alpha_source_texture_stage { 0 };
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|     FloatVector4 color { 0.f, 0.f, 0.f, 0.f };
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|     TextureEnvMode env_mode { TextureEnvMode::Modulate };
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|     TextureCombinator rgb_combinator { TextureCombinator::Modulate };
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|     Array<TextureOperand, 3> rgb_operand { TextureOperand::SourceColor, TextureOperand::SourceColor, TextureOperand::SourceAlpha };
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|     float rgb_scale { 1.f };
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|     Array<TextureSource, 3> rgb_source { TextureSource::Texture, TextureSource::Previous, TextureSource::Constant };
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|     u8 rgb_source_texture_stage { 0 };
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| };
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| 
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| struct SamplerConfig final {
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|     RefPtr<Image> bound_image;
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|     float level_of_detail_bias { 0.f };
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|     MipMapFilter mipmap_filter { MipMapFilter::Nearest };
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|     TextureFilter texture_mag_filter { TextureFilter::Linear };
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|     TextureFilter texture_min_filter { TextureFilter::Linear };
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|     TextureWrapMode texture_wrap_u { TextureWrapMode::Repeat };
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|     TextureWrapMode texture_wrap_v { TextureWrapMode::Repeat };
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|     TextureWrapMode texture_wrap_w { TextureWrapMode::Repeat };
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|     FloatVector4 border_color { 0.f, 0.f, 0.f, 1.f };
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|     FixedFunctionTextureEnvironment fixed_function_texture_environment {};
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| };
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| 
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| }
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