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	 f1367e0e4c
			
		
	
	
		f1367e0e4c
		
	
	
	
	
		
			
			This will let us remove the helpers from Window that simply defer to the Intrinsics that are hanging off the [[HostDefined]] slot on the realm
		
			
				
	
	
		
			63 lines
		
	
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			63 lines
		
	
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #include <LibWeb/Bindings/AudioConstructor.h>
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| #include <LibWeb/Bindings/HTMLAudioElementPrototype.h>
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| #include <LibWeb/DOM/ElementFactory.h>
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| #include <LibWeb/HTML/Scripting/Environments.h>
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| #include <LibWeb/HTML/Window.h>
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| #include <LibWeb/Namespace.h>
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| 
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| namespace Web::Bindings {
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| 
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| AudioConstructor::AudioConstructor(JS::Realm& realm)
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|     : NativeFunction(*realm.intrinsics().function_prototype())
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| {
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| }
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| 
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| void AudioConstructor::initialize(JS::Realm& realm)
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| {
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|     auto& vm = this->vm();
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|     NativeFunction::initialize(realm);
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| 
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|     define_direct_property(vm.names.prototype, &cached_web_prototype(realm, "HTMLAudioElement"), 0);
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|     define_direct_property(vm.names.length, JS::Value(0), JS::Attribute::Configurable);
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| }
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| 
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| JS::ThrowCompletionOr<JS::Value> AudioConstructor::call()
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| {
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|     return vm().throw_completion<JS::TypeError>(JS::ErrorType::ConstructorWithoutNew, "Audio");
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| }
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| 
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| // https://html.spec.whatwg.org/multipage/media.html#dom-audio
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| JS::ThrowCompletionOr<JS::Object*> AudioConstructor::construct(FunctionObject&)
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| {
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|     auto& vm = this->vm();
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| 
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|     // 1. Let document be the current global object's associated Document.
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|     auto& window = verify_cast<HTML::Window>(HTML::current_global_object());
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|     auto& document = window.associated_document();
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| 
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|     // 2. Let audio be the result of creating an element given document, audio, and the HTML namespace.
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|     auto audio = DOM::create_element(document, HTML::TagNames::audio, Namespace::HTML);
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| 
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|     // 3. Set an attribute value for audio using "preload" and "auto".
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|     audio->set_attribute(HTML::AttributeNames::preload, "auto"sv);
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| 
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|     auto src_value = vm.argument(0);
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| 
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|     // 4. If src is given, then set an attribute value for audio using "src" and src.
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|     //    (This will cause the user agent to invoke the object's resource selection algorithm before returning.)
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|     if (!src_value.is_undefined()) {
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|         auto src = TRY(src_value.to_string(vm));
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|         audio->set_attribute(HTML::AttributeNames::src, move(src));
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|     }
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| 
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|     // 5. Return audio.
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|     return audio.ptr();
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| }
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| 
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| }
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