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serenity/Kernel/Graphics/Intel/NativeDisplayConnector.h
kleines Filmröllchen a6a439243f Kernel: Turn lock ranks into template parameters
This step would ideally not have been necessary (increases amount of
refactoring and templates necessary, which in turn increases build
times), but it gives us a couple of nice properties:
- SpinlockProtected inside Singleton (a very common combination) can now
  obtain any lock rank just via the template parameter. It was not
  previously possible to do this with SingletonInstanceCreator magic.
- SpinlockProtected's lock rank is now mandatory; this is the majority
  of cases and allows us to see where we're still missing proper ranks.
- The type already informs us what lock rank a lock has, which aids code
  readability and (possibly, if gdb cooperates) lock mismatch debugging.
- The rank of a lock can no longer be dynamic, which is not something we
  wanted in the first place (or made use of). Locks randomly changing
  their rank sounds like a disaster waiting to happen.
- In some places, we might be able to statically check that locks are
  taken in the right order (with the right lock rank checking
  implementation) as rank information is fully statically known.

This refactoring even more exposes the fact that Mutex has no lock rank
capabilites, which is not fixed here.
2023-01-02 18:15:27 -05:00

163 lines
5.2 KiB
C++

/*
* Copyright (c) 2022, Liav A. <liavalb@hotmail.co.il>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Try.h>
#include <Kernel/Graphics/Console/GenericFramebufferConsole.h>
#include <Kernel/Graphics/Definitions.h>
#include <Kernel/Graphics/DisplayConnector.h>
#include <Kernel/Library/LockRefPtr.h>
#include <Kernel/Memory/TypedMapping.h>
namespace Kernel {
namespace IntelGraphics {
enum class RegisterIndex {
PipeAConf = 0x70008,
PipeBConf = 0x71008,
GMBusData = 0x510C,
GMBusStatus = 0x5108,
GMBusCommand = 0x5104,
GMBusClock = 0x5100,
DisplayPlaneAControl = 0x70180,
DisplayPlaneBControl = 0x71180,
DisplayPlaneALinearOffset = 0x70184,
DisplayPlaneAStride = 0x70188,
DisplayPlaneASurface = 0x7019C,
DPLLDivisorA0 = 0x6040,
DPLLDivisorA1 = 0x6044,
DPLLControlA = 0x6014,
DPLLControlB = 0x6018,
DPLLMultiplierA = 0x601C,
HTotalA = 0x60000,
HBlankA = 0x60004,
HSyncA = 0x60008,
VTotalA = 0x6000C,
VBlankA = 0x60010,
VSyncA = 0x60014,
PipeASource = 0x6001C,
AnalogDisplayPort = 0x61100,
VGADisplayPlaneControl = 0x71400,
};
struct PLLSettings;
struct PLLParameterLimit {
size_t min, max;
};
struct PLLMaxSettings {
PLLParameterLimit dot_clock, vco, n, m, m1, m2, p, p1, p2;
};
enum GMBusPinPair : u8 {
None = 0,
DedicatedControl = 1,
DedicatedAnalog = 0b10,
IntegratedDigital = 0b11,
sDVO = 0b101,
Dconnector = 0b111,
};
enum class GMBusStatus {
TransactionCompletion,
HardwareReady,
};
enum GMBusCycle {
Wait = 1,
Stop = 4,
};
}
class IntelNativeDisplayConnector final
: public DisplayConnector {
friend class IntelNativeGraphicsAdapter;
friend class DeviceManagement;
public:
static NonnullLockRefPtr<IntelNativeDisplayConnector> must_create(PhysicalAddress framebuffer_address, size_t framebuffer_resource_size, PhysicalAddress registers_region_address, size_t registers_region_length);
private:
// ^DisplayConnector
// FIXME: Implement modesetting capabilities in runtime from userland...
virtual bool mutable_mode_setting_capable() const override { return false; }
// FIXME: Implement double buffering capabilities in runtime from userland...
virtual bool double_framebuffering_capable() const override { return false; }
virtual ErrorOr<void> set_mode_setting(ModeSetting const&) override;
virtual ErrorOr<void> set_safe_mode_setting() override;
virtual ErrorOr<void> set_y_offset(size_t y) override;
virtual ErrorOr<void> unblank() override;
virtual ErrorOr<void> flush_first_surface() override final;
virtual void enable_console() override;
virtual void disable_console() override;
virtual bool partial_flush_support() const override { return false; }
virtual bool flush_support() const override { return false; }
// Note: Paravirtualized hardware doesn't require a defined refresh rate for modesetting.
virtual bool refresh_rate_support() const override { return true; }
ErrorOr<void> initialize_gmbus_settings_and_read_edid();
IntelNativeDisplayConnector(PhysicalAddress framebuffer_address, size_t framebuffer_resource_size, NonnullOwnPtr<Memory::Region> registers_region);
ErrorOr<void> create_attached_framebuffer_console();
void write_to_register(IntelGraphics::RegisterIndex, u32 value) const;
u32 read_from_register(IntelGraphics::RegisterIndex) const;
bool pipe_a_enabled() const;
bool pipe_b_enabled() const;
bool is_resolution_valid(size_t width, size_t height);
bool set_safe_crt_resolution();
void disable_output();
void enable_output(PhysicalAddress fb_address, size_t width);
void disable_vga_emulation();
void enable_vga_plane();
void disable_dac_output();
void enable_dac_output();
void disable_all_planes();
void disable_pipe_a();
void disable_pipe_b();
void disable_dpll();
void set_dpll_registers(IntelGraphics::PLLSettings const&);
void enable_dpll_without_vga(IntelGraphics::PLLSettings const&, size_t dac_multiplier);
void set_display_timings(Graphics::Modesetting const&);
void enable_pipe_a();
void set_framebuffer_parameters(size_t, size_t);
void enable_primary_plane(PhysicalAddress fb_address, size_t stride);
bool wait_for_enabled_pipe_a(size_t milliseconds_timeout) const;
bool wait_for_disabled_pipe_a(size_t milliseconds_timeout) const;
bool wait_for_disabled_pipe_b(size_t milliseconds_timeout) const;
void set_gmbus_default_rate();
void set_gmbus_pin_pair(IntelGraphics::GMBusPinPair pin_pair);
// FIXME: It would be better if we generalize the I2C access later on
void gmbus_read_edid();
void gmbus_write(unsigned address, u32 byte);
void gmbus_read(unsigned address, u8* buf, size_t length);
bool gmbus_wait_for(IntelGraphics::GMBusStatus desired_status, Optional<size_t> milliseconds_timeout);
Optional<IntelGraphics::PLLSettings> create_pll_settings(u64 target_frequency, u64 reference_clock, IntelGraphics::PLLMaxSettings const&);
mutable Spinlock<LockRank::None> m_registers_lock {};
LockRefPtr<Graphics::GenericFramebufferConsole> m_framebuffer_console;
const PhysicalAddress m_registers;
NonnullOwnPtr<Memory::Region> m_registers_region;
};
}