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The file is now renamed to Queue.h, and the Resampler APIs with LegacyBuffer are also removed. These changes look large because nobody actually needs Buffer.h (or Queue.h). It was mostly transitive dependencies on the massive list of includes in that header, which are now almost all gone. Instead, we include common things like Sample.h directly, which should give faster compile times as very few files actually need Queue.h.
137 lines
3.3 KiB
C++
137 lines
3.3 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "ConnectionFromClient.h"
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#include "Mixer.h"
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#include <AudioServer/AudioClientEndpoint.h>
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#include <LibAudio/Queue.h>
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namespace AudioServer {
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static HashMap<int, RefPtr<ConnectionFromClient>> s_connections;
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void ConnectionFromClient::for_each(Function<void(ConnectionFromClient&)> callback)
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{
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NonnullRefPtrVector<ConnectionFromClient> connections;
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for (auto& it : s_connections)
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connections.append(*it.value);
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for (auto& connection : connections)
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callback(connection);
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}
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ConnectionFromClient::ConnectionFromClient(NonnullOwnPtr<Core::Stream::LocalSocket> client_socket, int client_id, Mixer& mixer)
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: IPC::ConnectionFromClient<AudioClientEndpoint, AudioServerEndpoint>(*this, move(client_socket), client_id)
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, m_mixer(mixer)
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{
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s_connections.set(client_id, *this);
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}
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void ConnectionFromClient::die()
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{
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s_connections.remove(client_id());
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}
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void ConnectionFromClient::set_buffer(Audio::AudioQueue const& buffer)
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{
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if (!buffer.is_valid()) {
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did_misbehave("Received an invalid buffer");
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return;
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}
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if (!m_queue)
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m_queue = m_mixer.create_queue(*this);
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// This is ugly but we know nobody uses the buffer afterwards anyways.
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m_queue->set_buffer(make<Audio::AudioQueue>(move(const_cast<Audio::AudioQueue&>(buffer))));
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}
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void ConnectionFromClient::did_change_main_mix_muted_state(Badge<Mixer>, bool muted)
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{
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async_main_mix_muted_state_changed(muted);
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}
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void ConnectionFromClient::did_change_main_mix_volume(Badge<Mixer>, double volume)
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{
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async_main_mix_volume_changed(volume);
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}
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void ConnectionFromClient::did_change_client_volume(Badge<ClientAudioStream>, double volume)
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{
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async_client_volume_changed(volume);
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}
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Messages::AudioServer::GetMainMixVolumeResponse ConnectionFromClient::get_main_mix_volume()
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{
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return m_mixer.main_volume();
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}
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void ConnectionFromClient::set_main_mix_volume(double volume)
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{
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m_mixer.set_main_volume(volume);
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}
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Messages::AudioServer::GetSampleRateResponse ConnectionFromClient::get_sample_rate()
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{
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return { m_mixer.audiodevice_get_sample_rate() };
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}
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void ConnectionFromClient::set_sample_rate(u32 sample_rate)
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{
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m_mixer.audiodevice_set_sample_rate(sample_rate);
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}
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Messages::AudioServer::GetSelfVolumeResponse ConnectionFromClient::get_self_volume()
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{
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return m_queue->volume().target();
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}
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void ConnectionFromClient::set_self_volume(double volume)
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{
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if (m_queue)
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m_queue->set_volume(volume);
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}
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void ConnectionFromClient::start_playback()
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{
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if (m_queue)
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m_queue->set_paused(false);
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}
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void ConnectionFromClient::pause_playback()
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{
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if (m_queue)
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m_queue->set_paused(true);
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}
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void ConnectionFromClient::clear_buffer()
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{
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if (m_queue)
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m_queue->clear();
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}
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Messages::AudioServer::IsMainMixMutedResponse ConnectionFromClient::is_main_mix_muted()
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{
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return m_mixer.is_muted();
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}
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void ConnectionFromClient::set_main_mix_muted(bool muted)
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{
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m_mixer.set_muted(muted);
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}
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Messages::AudioServer::IsSelfMutedResponse ConnectionFromClient::is_self_muted()
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{
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if (m_queue)
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return m_queue->is_muted();
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return false;
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}
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void ConnectionFromClient::set_self_muted(bool muted)
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{
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if (m_queue)
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m_queue->set_muted(muted);
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}
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}
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