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Previously Menus set themselves as active input solely to make sure CaptureInput modals would close, but this is a functional half-truth. Menus don't actually use the active input role; they preempt normal Windows during event handling instead. Now the active input window is notified on preemption and Menus can remain outside the active input concept. This lets us make more granular choices about modal behavior. For now, the only thing clients care about is menu preemption on popup. Fixes windows which close on changes to active input closing on their own context menus.
36 lines
964 B
C++
36 lines
964 B
C++
/*
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* Copyright (c) 2022, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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namespace WindowServer {
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// WindowMode sets modal behavior for windows in a modal chain
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//
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// - Modeless: No modal effect (default mode for parentless windows)
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// - Passive: Joins the modal chain but has no modal effect (default mode for child windows)
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// - RenderAbove: Renders above its parent
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// - CaptureInput: Captures input from its parent
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// - Blocking: Preempts all interaction with its modal chain excepting descendants (default mode for Dialogs)
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enum class WindowMode {
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Modeless = 0,
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Passive,
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RenderAbove,
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CaptureInput,
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Blocking,
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_Count,
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};
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// InputPreemptors are Objects which take input precedence over the active input
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// window without changing its activity state or joining its modal chain
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enum class InputPreemptor {
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ContextMenu = 0,
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MenubarMenu,
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OtherMenu,
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Other,
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};
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}
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