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	 ce95628b7f
			
		
	
	
		ce95628b7f
		
	
	
	
	
		
			
			This time, without trailing 's'. Ran:
    git grep -l 'codepoint' | xargs sed -ie 's/codepoint/code_point/g
		
	
			
		
			
				
	
	
		
			110 lines
		
	
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			110 lines
		
	
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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|  * All rights reserved.
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|  *
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|  * Redistribution and use in source and binary forms, with or without
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|  * modification, are permitted provided that the following conditions are met:
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|  *
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|  * 1. Redistributions of source code must retain the above copyright notice, this
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|  *    list of conditions and the following disclaimer.
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|  *
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|  * 2. Redistributions in binary form must reproduce the above copyright notice,
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|  *    this list of conditions and the following disclaimer in the documentation
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|  *    and/or other materials provided with the distribution.
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|  *
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|  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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|  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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|  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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|  * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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|  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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|  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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|  * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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|  * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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|  * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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|  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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|  */
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| 
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| #include <AK/LexicalPath.h>
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| #include <AK/StringBuilder.h>
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| #include <AK/Utf32View.h>
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| #include <LibCore/DirIterator.h>
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| #include <LibGUI/BoxLayout.h>
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| #include <LibGUI/Button.h>
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| #include <LibGUI/EmojiInputDialog.h>
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| #include <LibGUI/Event.h>
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| #include <LibGUI/Frame.h>
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| #include <stdlib.h>
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| 
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| namespace GUI {
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| 
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| static Vector<u32> supported_emoji_code_points()
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| {
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|     Vector<u32> code_points;
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|     Core::DirIterator dt("/res/emoji", Core::DirIterator::SkipDots);
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|     while (dt.has_next()) {
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|         auto filename = dt.next_path();
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|         auto lexical_path = LexicalPath(filename);
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|         if (lexical_path.extension() != "png")
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|             continue;
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|         auto basename = lexical_path.basename();
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|         if (!basename.starts_with("U+"))
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|             continue;
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|         u32 code_point = strtoul(basename.characters() + 2, nullptr, 16);
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|         code_points.append(code_point);
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|     }
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|     return code_points;
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| }
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| 
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| EmojiInputDialog::EmojiInputDialog(Window* parent_window)
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|     : Dialog(parent_window)
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| {
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|     set_frameless(true);
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| 
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|     auto& main_widget = set_main_widget<Frame>();
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|     main_widget.set_frame_shape(Gfx::FrameShape::Container);
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|     main_widget.set_frame_shadow(Gfx::FrameShadow::Raised);
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|     main_widget.set_fill_with_background_color(true);
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|     auto& main_layout = main_widget.set_layout<VerticalBoxLayout>();
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|     main_layout.set_spacing(0);
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| 
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|     auto code_points = supported_emoji_code_points();
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| 
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|     size_t index = 0;
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|     size_t columns = 6;
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|     size_t rows = ceil_div(code_points.size(), columns);
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| 
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|     for (size_t row = 0; row < rows && index < code_points.size(); ++row) {
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|         auto& horizontal_container = main_widget.add<Widget>();
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|         auto& horizontal_layout = horizontal_container.set_layout<HorizontalBoxLayout>();
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|         horizontal_layout.set_spacing(0);
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|         for (size_t column = 0; column < columns; ++column) {
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|             if (index < code_points.size()) {
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|                 StringBuilder builder;
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|                 builder.append(Utf32View(&code_points[index++], 1));
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|                 auto emoji_text = builder.to_string();
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|                 auto& button = horizontal_container.add<Button>(emoji_text);
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|                 button.set_button_style(Gfx::ButtonStyle::CoolBar);
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|                 button.on_click = [this, button = &button](auto) {
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|                     m_selected_emoji_text = button->text();
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|                     done(ExecOK);
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|                 };
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|             } else {
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|                 horizontal_container.add<Widget>();
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|             }
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|         }
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|     }
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| }
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| 
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| void EmojiInputDialog::event(Core::Event& event)
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| {
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|     if (event.type() == Event::KeyDown) {
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|         auto& key_event = static_cast<KeyEvent&>(event);
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|         if (key_event.key() == Key_Escape) {
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|             done(ExecCancel);
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|             return;
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|         }
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|     }
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|     Dialog::event(event);
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| }
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| 
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| }
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