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serenity/Libraries/LibDraw/Palette.cpp
Andreas Kling a79bac428b LibGUI+LibDraw: Add "Palette" concept for scoped color theming
GApplication now has a palette. This palette contains all the system
theme colors by default, and is inherited by a new top-level GWidget.
New child widgets inherit their parents palette.

It is possible to override the GApplication palette, and the palette
of any GWidget.

The Palette object contains a bunch of colors, each corresponding to
a ColorRole. Each role has a convenience getter as well.

Each GWidget now has a background_role() and foreground_role(), which
are then looked up in their current palette when painting. This means
that you no longer alter the background color of a widget by setting
it directly, rather you alter either its background role, or the
widget's palette.
2019-12-24 21:27:16 +01:00

26 lines
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C++

#include <LibDraw/Palette.h>
NonnullRefPtr<Palette> Palette::create_with_shared_buffer(SharedBuffer& buffer)
{
return adopt(*new Palette(buffer));
}
Palette::Palette(SharedBuffer& buffer)
: m_theme_buffer(buffer)
{
}
Palette::~Palette()
{
}
const SystemTheme& Palette::theme() const
{
return *(const SystemTheme*)m_theme_buffer->data();
}
Color Palette::color(ColorRole role) const
{
ASSERT((int)role < (int)ColorRole::__Count);
return theme().color[(int)role];
}