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GApplication now has a palette. This palette contains all the system theme colors by default, and is inherited by a new top-level GWidget. New child widgets inherit their parents palette. It is possible to override the GApplication palette, and the palette of any GWidget. The Palette object contains a bunch of colors, each corresponding to a ColorRole. Each role has a convenience getter as well. Each GWidget now has a background_role() and foreground_role(), which are then looked up in their current palette when painting. This means that you no longer alter the background color of a widget by setting it directly, rather you alter either its background role, or the widget's palette.
51 lines
2.6 KiB
C++
51 lines
2.6 KiB
C++
#pragma once
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#include <AK/Badge.h>
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#include <LibDraw/SystemTheme.h>
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class GApplication;
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class Palette : public RefCounted<Palette> {
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public:
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static NonnullRefPtr<Palette> create_with_shared_buffer(SharedBuffer&);
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~Palette();
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Color window() const { return color(ColorRole::Window); }
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Color window_text() const { return color(ColorRole::WindowText); }
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Color selection() const { return color(ColorRole::Selection); }
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Color selection_text() const { return color(ColorRole::SelectionText); }
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Color desktop_background() const { return color(ColorRole::DesktopBackground); }
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Color active_window_border1() const { return color(ColorRole::ActiveWindowBorder1); }
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Color active_window_border2() const { return color(ColorRole::ActiveWindowBorder2); }
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Color active_window_title() const { return color(ColorRole::ActiveWindowTitle); }
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Color inactive_window_border1() const { return color(ColorRole::InactiveWindowBorder1); }
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Color inactive_window_border2() const { return color(ColorRole::InactiveWindowBorder2); }
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Color inactive_window_title() const { return color(ColorRole::InactiveWindowTitle); }
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Color moving_window_border1() const { return color(ColorRole::MovingWindowBorder1); }
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Color moving_window_border2() const { return color(ColorRole::MovingWindowBorder2); }
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Color moving_window_title() const { return color(ColorRole::MovingWindowTitle); }
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Color highlight_window_border1() const { return color(ColorRole::HighlightWindowBorder1); }
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Color highlight_window_border2() const { return color(ColorRole::HighlightWindowBorder2); }
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Color highlight_window_title() const { return color(ColorRole::HighlightWindowTitle); }
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Color menu_stripe() const { return color(ColorRole::MenuStripe); }
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Color menu_base() const { return color(ColorRole::MenuBase); }
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Color menu_selection() const { return color(ColorRole::MenuSelection); }
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Color base() const { return color(ColorRole::Base); }
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Color button() const { return color(ColorRole::Button); }
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Color button_text() const { return color(ColorRole::ButtonText); }
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Color threed_highlight() const { return color(ColorRole::ThreedHighlight); }
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Color threed_shadow1() const { return color(ColorRole::ThreedShadow1); }
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Color threed_shadow2() const { return color(ColorRole::ThreedShadow2); }
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Color hover_highlight() const { return color(ColorRole::ThreedHighlight); }
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Color color(ColorRole) const;
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const SystemTheme& theme() const;
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void replace_internal_buffer(Badge<GApplication>, SharedBuffer& buffer) { m_theme_buffer = buffer; }
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private:
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explicit Palette(SharedBuffer&);
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RefPtr<SharedBuffer> m_theme_buffer;
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};
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