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serenity/Servers/WindowServer/main.cpp
Andreas Kling a79bac428b LibGUI+LibDraw: Add "Palette" concept for scoped color theming
GApplication now has a palette. This palette contains all the system
theme colors by default, and is inherited by a new top-level GWidget.
New child widgets inherit their parents palette.

It is possible to override the GApplication palette, and the palette
of any GWidget.

The Palette object contains a bunch of colors, each corresponding to
a ColorRole. Each role has a convenience getter as well.

Each GWidget now has a background_role() and foreground_role(), which
are then looked up in their current palette when painting. This means
that you no longer alter the background color of a widget by setting
it directly, rather you alter either its background role, or the
widget's palette.
2019-12-24 21:27:16 +01:00

41 lines
1.2 KiB
C++

#include <LibCore/CConfigFile.h>
#include <LibDraw/Palette.h>
#include <LibDraw/SystemTheme.h>
#include <WindowServer/WSCompositor.h>
#include <WindowServer/WSEventLoop.h>
#include <WindowServer/WSScreen.h>
#include <WindowServer/WSWindowManager.h>
#include <signal.h>
#include <stdio.h>
int main(int, char**)
{
struct sigaction act;
memset(&act, 0, sizeof(act));
act.sa_flags = SA_NOCLDWAIT;
act.sa_handler = SIG_IGN;
int rc = sigaction(SIGCHLD, &act, nullptr);
if (rc < 0) {
perror("sigaction");
return 1;
}
auto wm_config = CConfigFile::get_for_app("WindowManager");
auto theme_name = wm_config->read_entry("Theme", "Name", "Default");
auto theme = load_system_theme(String::format("/res/themes/%s.ini", theme_name.characters()));
ASSERT(theme);
set_system_theme(*theme);
auto palette = Palette::create_with_shared_buffer(*theme);
WSEventLoop loop;
WSScreen screen(wm_config->read_num_entry("Screen", "Width", 1024),
wm_config->read_num_entry("Screen", "Height", 768));
WSCompositor::the();
auto wm = WSWindowManager::construct(*palette);
dbgprintf("Entering WindowServer main loop.\n");
loop.exec();
ASSERT_NOT_REACHED();
}