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	 8e3b7df408
			
		
	
	
		8e3b7df408
		
	
	
	
	
		
			
			We do not support multisampling right now, so we return constant values that indicate this.
		
			
				
	
	
		
			800 lines
		
	
	
	
		
			28 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			800 lines
		
	
	
	
		
			28 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
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|  * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
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|  * Copyright (c) 2021, Jelle Raaijmakers <jelle@gmta.nl>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #pragma once
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| 
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| #include <LibGL/GL/glplatform.h>
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| 
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| #ifdef __cplusplus
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| extern "C" {
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| #endif
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| 
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| #define GL_VERSION_1_0 1
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| #define GL_VERSION_1_1 1
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| #define GL_VERSION_1_2 1
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| #define GL_VERSION_1_3 1
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| #define GL_VERSION_1_4 1
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| #define GL_VERSION_1_5 1
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| #define GL_ES_VERSION_2_0 1
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| 
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| // OpenGL related `defines`
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| #define GL_TRUE 1
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| #define GL_FALSE 0
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| #define GL_NONE 0
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| 
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| // Matrix Modes
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| #define GL_MODELVIEW 0x1700
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| #define GL_PROJECTION 0x1701
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| #define GL_TEXTURE 0x1702
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| 
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| // glBegin/glEnd primitive types
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| #define GL_POINTS 0x0000
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| #define GL_LINES 0x0001
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| #define GL_LINE_LOOP 0x0002
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| #define GL_LINE_STRIP 0x0003
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| #define GL_TRIANGLES 0x0004
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| #define GL_TRIANGLE_STRIP 0x0005
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| #define GL_TRIANGLE_FAN 0x0006
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| #define GL_QUADS 0x0007
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| #define GL_QUAD_STRIP 0x0008
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| #define GL_POLYGON 0x0009
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| 
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| // Depth buffer and alpha test compare functions
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| #define GL_NEVER 0x0200
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| #define GL_LESS 0x0201
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| #define GL_EQUAL 0x0202
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| #define GL_LEQUAL 0x0203
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| #define GL_GREATER 0x0204
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| #define GL_NOTEQUAL 0x0205
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| #define GL_GEQUAL 0x0206
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| #define GL_ALWAYS 0x0207
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| 
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| // Buffer bits
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| #define GL_DEPTH_BUFFER_BIT 0x00000100
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| #define GL_STENCIL_BUFFER_BIT 0x00000400
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| #define GL_COLOR_BUFFER_BIT 0x00004000
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| 
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| // Enable capabilities
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| #define GL_LINE_SMOOTH 0x0B20
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| #define GL_POLYGON_MODE 0x0B40
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| #define GL_POLYGON_SMOOTH 0x0B41
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| #define GL_POLYGON_STIPPLE 0x0B42
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| #define GL_EDGE_FLAG 0x0B43
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| #define GL_CULL_FACE 0x0B44
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| #define GL_FOG 0x0B60
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| #define GL_DEPTH_TEST 0x0B71
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| #define GL_STENCIL_TEST 0x0B90
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| #define GL_DITHER 0x0BD0
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| #define GL_POLYGON_OFFSET_FILL 0x8037
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| 
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| // Alpha testing
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| #define GL_ALPHA_TEST 0x0BC0
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| #define GL_ALPHA_TEST_REF 0x0BC2
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| #define GL_ALPHA_TEST_FUNC 0x0BC1
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| 
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| // Alpha blending
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| #define GL_BLEND 0x0BE2
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| #define GL_BLEND_SRC_ALPHA 0x80CB
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| #define GL_BLEND_SRC_ALPHA_EXT 0x80CB
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| #define GL_BLEND_DST_ALPHA 0x80CA
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| #define GL_BLEND_DST_ALPHA_EXT 0x80CA
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| 
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| // Attribute enum
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| #define GL_EVAL_BIT 0x00010000
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| #define GL_ALL_ATTRIB_BITS 0xFFFFFFFF
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| 
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| // Utility
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| #define GL_VENDOR 0x1F00
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| #define GL_RENDERER 0x1F01
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| #define GL_VERSION 0x1F02
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| #define GL_EXTENSIONS 0x1F03
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| #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
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| 
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| // Get parameters
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| #define GL_CURRENT_COLOR 0x0B00
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| #define GL_COLOR_MATERIAL_FACE 0x0B55
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| #define GL_COLOR_MATERIAL_MODE 0x0B56
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| #define GL_COLOR_MATERIAL 0x0B57
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| #define GL_FOG_START 0x0B63
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| #define GL_FOG_END 0x0B64
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| #define GL_STENCIL_CLEAR_VALUE 0x0B91
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| #define GL_MATRIX_MODE 0x0BA0
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| #define GL_NORMALIZE 0x0BA1
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| #define GL_VIEWPORT 0x0BA2
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| #define GL_DOUBLEBUFFER 0x0C32
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| #define GL_TEXTURE_GEN_S 0x0C60
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| #define GL_TEXTURE_GEN_T 0x0C61
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| #define GL_TEXTURE_GEN_R 0x0C62
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| #define GL_TEXTURE_GEN_Q 0x0C63
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| #define GL_MAX_TEXTURE_SIZE 0x0D33
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| #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
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| #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
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| #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
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| #define GL_RED_BITS 0x0D52
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| #define GL_GREEN_BITS 0x0D53
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| #define GL_BLUE_BITS 0x0D54
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| #define GL_ALPHA_BITS 0x0D55
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| #define GL_DEPTH_BITS 0x0D56
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| #define GL_STENCIL_BITS 0x0D57
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| #define GL_ACTIVE_TEXTURE 0x84E0
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| #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
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| #define GL_MAX_TEXTURE_UNITS 0x84E2
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| #define GL_MAX_LIGHTS 0x0D31
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| #define GL_AUTO_NORMAL 0x0D80
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| #define GL_MAP1_COLOR_4 0x0D90
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| #define GL_MAP1_INDEX 0x0D91
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| #define GL_MAP1_NORMAL 0x0D92
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| #define GL_MAP1_TEXTURE_COORD_1 0x0D93
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| #define GL_MAP1_TEXTURE_COORD_2 0x0D94
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| #define GL_MAP1_TEXTURE_COORD_3 0x0D95
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| #define GL_MAP1_TEXTURE_COORD_4 0x0D96
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| #define GL_MAP1_VERTEX_3 0x0D97
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| #define GL_MAP1_VERTEX_4 0x0D98
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| #define GL_MAP2_COLOR_4 0x0DB0
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| #define GL_MAP2_INDEX 0x0DB1
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| #define GL_MAP2_NORMAL 0x0DB2
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| #define GL_MAP2_TEXTURE_COORD_1 0x0DB3
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| #define GL_MAP2_TEXTURE_COORD_2 0x0DB4
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| #define GL_MAP2_TEXTURE_COORD_3 0x0DB5
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| #define GL_MAP2_TEXTURE_COORD_4 0x0DB6
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| #define GL_MAP2_VERTEX_3 0x0DB7
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| #define GL_MAP2_VERTEX_4 0x0DB8
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| #define GL_NORMAL_ARRAY 0x8075
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| #define GL_NORMAL_ARRAY_TYPE 0x807E
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| #define GL_SAMPLE_BUFFERS 0x80A8
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| #define GL_SAMPLES 0x80A9
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| #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
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| 
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| // Blend factors
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| #define GL_ZERO 0
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| #define GL_ONE 1
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| #define GL_SRC_COLOR 0x0300
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| #define GL_ONE_MINUS_SRC_COLOR 0x0301
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| #define GL_SRC_ALPHA 0x0302
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| #define GL_ONE_MINUS_SRC_ALPHA 0x0303
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| #define GL_DST_ALPHA 0x0304
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| #define GL_ONE_MINUS_DST_ALPHA 0x0305
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| #define GL_DST_COLOR 0x0306
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| #define GL_ONE_MINUS_DST_COLOR 0x0307
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| #define GL_SRC_ALPHA_SATURATE 0x0308
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| 
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| // Sides
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| #define GL_FRONT_LEFT 0x0400
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| #define GL_FRONT_RIGHT 0x0401
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| #define GL_BACK_LEFT 0x0402
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| #define GL_BACK_RIGHT 0x0403
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| #define GL_FRONT 0x0404
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| #define GL_BACK 0x0405
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| #define GL_LEFT 0x0406
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| #define GL_RIGHT 0x0407
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| #define GL_FRONT_AND_BACK 0x0408
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| 
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| // Error codes
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| #define GL_NO_ERROR 0
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| #define GL_INVALID_ENUM 0x0500
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| #define GL_INVALID_VALUE 0x0501
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| #define GL_INVALID_OPERATION 0x0502
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| #define GL_STACK_OVERFLOW 0x0503
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| #define GL_STACK_UNDERFLOW 0x0504
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| #define GL_OUT_OF_MEMORY 0x0505
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| #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
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| 
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| // Triangle winding order
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| #define GL_CW 0x0900
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| #define GL_CCW 0x0901
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| 
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| // Hint enums
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| #define GL_DONT_CARE 0x1100
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| #define GL_FASTEST 0x1101
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| #define GL_NICEST 0x1102
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| 
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| #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
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| #define GL_POINT_SMOOTH_HINT 0x0C51
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| #define GL_LINE_SMOOTH_HINT 0x0C52
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| #define GL_POLYGON_SMOOTH_HINT 0x0C53
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| #define GL_FOG_HINT 0x0C54
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| #define GL_GENERATE_MIPMAP_HINT 0x8192
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| #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
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| 
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| // Reading pixels & unpacking texture patterns
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| #define GL_UNPACK_SWAP_BYTES 0x0CF0
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| #define GL_UNPACK_LSB_FIRST 0x0CF1
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| #define GL_UNPACK_ROW_LENGTH 0x0CF2
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| #define GL_UNPACK_SKIP_ROWS 0x0CF3
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| #define GL_UNPACK_SKIP_PIXELS 0x0CF4
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| #define GL_UNPACK_ALIGNMENT 0x0CF5
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| #define GL_UNPACK_SKIP_IMAGES 0x806D
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| #define GL_UNPACK_IMAGE_HEIGHT 0x806E
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| 
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| #define GL_PACK_SWAP_BYTES 0x0D00
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| #define GL_PACK_LSB_FIRST 0x0D01
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| #define GL_PACK_ROW_LENGTH 0x0D02
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| #define GL_PACK_SKIP_ROWS 0x0D03
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| #define GL_PACK_SKIP_PIXELS 0x0D04
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| #define GL_PACK_ALIGNMENT 0x0D05
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| #define GL_PACK_SKIP_IMAGES 0x806B
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| #define GL_PACK_IMAGE_HEIGHT 0x806C
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| 
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| // Listing enums
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| #define GL_COMPILE 0x1300
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| #define GL_COMPILE_AND_EXECUTE 0x1301
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| 
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| // Type enums
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| #define GL_BITMAP 0x1A00
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| #define GL_BYTE 0x1400
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| #define GL_UNSIGNED_BYTE 0x1401
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| #define GL_SHORT 0x1402
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| #define GL_UNSIGNED_SHORT 0x1403
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| #define GL_INT 0x1404
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| #define GL_UNSIGNED_INT 0x1405
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| #define GL_FLOAT 0x1406
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| #define GL_2_BYTES 0x1407
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| #define GL_3_BYTES 0x1408
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| #define GL_4_BYTES 0x1409
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| #define GL_DOUBLE 0x140A
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| #define GL_HALF_FLOAT 0x140B
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| #define GL_UNSIGNED_BYTE_3_3_2 0x8032
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| #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
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| #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
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| #define GL_UNSIGNED_INT_8_8_8_8 0x8035
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| #define GL_UNSIGNED_INT_10_10_10_2 0x8036
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| #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
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| #define GL_UNSIGNED_SHORT_5_6_5 0x8363
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| #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
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| #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
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| #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
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| #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
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| #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
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| #define GL_BOOL 0x8B56
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| 
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| // Format enums
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| #define GL_COLOR_INDEX 0x1900
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| #define GL_STENCIL_INDEX 0x1901
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| #define GL_DEPTH_COMPONENT 0x1902
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| #define GL_RED 0x1903
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| #define GL_GREEN 0x1904
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| #define GL_BLUE 0x1905
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| #define GL_ALPHA 0x1906
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| #define GL_RGB 0x1907
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| #define GL_RGBA 0x1908
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| #define GL_LUMINANCE 0x1909
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| #define GL_LUMINANCE8 0x8040
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| #define GL_LUMINANCE_ALPHA 0x190A
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| #define GL_R3_G3_B2 0x2A10
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| #define GL_BGR 0x80E0
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| #define GL_BGRA 0x80E1
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| #define GL_ALPHA4 0x803B
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| #define GL_ALPHA8 0x803C
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| #define GL_ALPHA12 0x803D
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| #define GL_ALPHA16 0x803E
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| #define GL_LUMINANCE4 0x803F
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| #define GL_LUMINANCE8 0x8040
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| #define GL_LUMINANCE12 0x8041
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| #define GL_LUMINANCE16 0x8042
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| #define GL_LUMINANCE4_ALPHA4 0x8043
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| #define GL_LUMINANCE6_ALPHA2 0x8044
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| #define GL_LUMINANCE8_ALPHA8 0x8045
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| #define GL_LUMINANCE12_ALPHA4 0x8046
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| #define GL_LUMINANCE12_ALPHA12 0x8047
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| #define GL_LUMINANCE16_ALPHA16 0x8048
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| #define GL_INTENSITY 0x8049
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| #define GL_INTENSITY4 0x804A
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| #define GL_INTENSITY8 0x804B
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| #define GL_INTENSITY12 0x804C
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| #define GL_INTENSITY16 0x804D
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| #define GL_RGB4 0x804F
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| #define GL_RGB5 0x8050
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| #define GL_RGB8 0x8051
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| #define GL_RGB10 0x8052
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| #define GL_RGB12 0x8053
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| #define GL_RGB16 0x8054
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| #define GL_RGBA2 0x8055
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| #define GL_RGBA4 0x8056
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| #define GL_RGB5_A1 0x8057
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| #define GL_RGBA8 0x8058
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| #define GL_RGB10_A2 0x8059
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| #define GL_RGBA12 0x805A
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| #define GL_RGBA16 0x805B
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| #define GL_COLOR_INDEX8_EXT 0x80E5
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| #define GL_DEPTH_COMPONENT16 0x81A5
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| #define GL_DEPTH_COMPONENT16_SGIX 0x81A5
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| #define GL_DEPTH_COMPONENT24 0x81A6
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| #define GL_DEPTH_COMPONENT24_SGIX 0x81A6
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| #define GL_DEPTH_COMPONENT32 0x81A7
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| #define GL_DEPTH_COMPONENT32_SGIX 0x81A7
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| #define GL_RG 0x8227
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| #define GL_COMPRESSED_ALPHA 0x84E9
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| #define GL_COMPRESSED_ALPHA_ARB 0x84E9
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| #define GL_COMPRESSED_LUMINANCE 0x84EA
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| #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
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| #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
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| #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
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| #define GL_COMPRESSED_INTENSITY 0x84EC
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| #define GL_COMPRESSED_INTENSITY_ARB 0x84EC
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| #define GL_COMPRESSED_RGB 0x84ED
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| #define GL_COMPRESSED_RGB_ARB 0x84ED
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| #define GL_COMPRESSED_RGBA 0x84EE
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| #define GL_COMPRESSED_RGBA_ARB 0x84EE
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| #define GL_DEPTH_STENCIL 0x84F9
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| #define GL_DEPTH_STENCIL_EXT 0x84F9
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| #define GL_DEPTH_STENCIL_NV 0x84F9
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| #define GL_SRGB 0x8C40
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| #define GL_SRGB_EXT 0x8C40
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| #define GL_SRGB8 0x8C41
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| #define GL_SRGB8_EXT 0x8C41
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| #define GL_SRGB_ALPHA 0x8C42
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| #define GL_SRGB_ALPHA_EXT 0x8C42
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| #define GL_SRGB8_ALPHA8 0x8C43
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| #define GL_SRGB8_ALPHA8_EXT 0x8C43
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| #define GL_SLUMINANCE_ALPHA 0x8C44
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| #define GL_SLUMINANCE_ALPHA_EXT 0x8C44
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| #define GL_SLUMINANCE8_ALPHA8 0x8C45
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| #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
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| #define GL_SLUMINANCE 0x8C46
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| #define GL_SLUMINANCE_EXT 0x8C46
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| #define GL_SLUMINANCE8 0x8C47
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| #define GL_SLUMINANCE8_EXT 0x8C47
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| 
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| // Lighting related defines
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| #define GL_LIGHTING 0x0B50
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| #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
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| #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
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| #define GL_LIGHT_MODEL_AMBIENT 0x0B53
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| #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
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| #define GL_SINGLE_COLOR 0x81F9
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| #define GL_SEPARATE_SPECULAR_COLOR 0x81FA
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| 
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| #define GL_FLAT 0x1D00
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| #define GL_SMOOTH 0x1D01
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| #define GL_AMBIENT 0x1200
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| #define GL_DIFFUSE 0x1201
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| #define GL_SPECULAR 0x1202
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| #define GL_POSITION 0x1203
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| #define GL_SPOT_DIRECTION 0x1204
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| #define GL_SPOT_EXPONENT 0x1205
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| #define GL_SPOT_CUTOFF 0x1206
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| #define GL_CONSTANT_ATTENUATION 0x1207
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| #define GL_LINEAR_ATTENUATION 0x1208
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| #define GL_QUADRATIC_ATTENUATION 0x1209
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| #define GL_EMISSION 0x1600
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| #define GL_SHININESS 0x1601
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| #define GL_AMBIENT_AND_DIFFUSE 0x1602
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| #define GL_COLOR_INDEXES 0x1603
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| 
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| #define GL_LIGHT0 0x4000
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| #define GL_LIGHT1 0x4001
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| #define GL_LIGHT2 0x4002
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| #define GL_LIGHT3 0x4003
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| #define GL_LIGHT4 0x4004
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| #define GL_LIGHT5 0x4005
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| #define GL_LIGHT6 0x4006
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| #define GL_LIGHT7 0x4007
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| 
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| // More blend factors
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| #define GL_CONSTANT_COLOR 0x8001
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| #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
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| #define GL_CONSTANT_ALPHA 0x8003
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| #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
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| 
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| // Points
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| #define GL_POINT_SMOOTH 0x0B10
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| #define GL_POINT_SIZE 0x0B11
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| #define GL_POINT_SIZE_MIN_EXT 0x8126
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| #define GL_POINT_SIZE_MAX_EXT 0x8127
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| #define GL_DISTANCE_ATTENUATION_EXT 0x8129
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| 
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| // Polygon modes
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| #define GL_POINT 0x1B00
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| #define GL_LINE 0x1B01
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| #define GL_FILL 0x1B02
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| 
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| // Stencil buffer operations
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| #define GL_KEEP 0x1E00
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| #define GL_REPLACE 0x1E01
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| #define GL_INCR 0x1E02
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| #define GL_INCR_WRAP 0x8507
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| #define GL_DECR 0x1E03
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| #define GL_DECR_WRAP 0x8508
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| #define GL_INVERT 0x150A
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| 
 | |
| // Texture targets
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| #define GL_TEXTURE_1D 0x0DE0
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| #define GL_TEXTURE_2D 0x0DE1
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| #define GL_PROXY_TEXTURE_1D 0x8063
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| #define GL_PROXY_TEXTURE_2D 0x8064
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| #define GL_TEXTURE_3D 0x806F
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| #define GL_PROXY_TEXTURE_3D 0x8070
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| #define GL_TEXTURE_CUBE_MAP 0x8513
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| #define GL_TEXTURE_1D_ARRAY 0x8C18
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| #define GL_TEXTURE_2D_ARRAY 0x8C1A
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| 
 | |
| // Texture parameters
 | |
| #define GL_TEXTURE_WIDTH 0x1000
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| #define GL_TEXTURE_HEIGHT 0x1001
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| 
 | |
| // Texture Unit indices
 | |
| #define GL_TEXTURE0 0x84C0
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| #define GL_TEXTURE0_ARB 0x84C0
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| #define GL_TEXTURE1 0x84C1
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| #define GL_TEXTURE1_ARB 0x84C1
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| #define GL_TEXTURE2 0x84C2
 | |
| #define GL_TEXTURE2_ARB 0x84C2
 | |
| #define GL_TEXTURE3 0x84C3
 | |
| #define GL_TEXTURE3_ARB 0x84C3
 | |
| #define GL_TEXTURE4 0x84C4
 | |
| #define GL_TEXTURE4_ARB 0x84C4
 | |
| #define GL_TEXTURE5 0x84C5
 | |
| #define GL_TEXTURE5_ARB 0x84C5
 | |
| #define GL_TEXTURE6 0x84C6
 | |
| #define GL_TEXTURE6_ARB 0x84C6
 | |
| #define GL_TEXTURE7 0x84C7
 | |
| #define GL_TEXTURE7_ARB 0x84C7
 | |
| #define GL_TEXTURE8 0x84C8
 | |
| #define GL_TEXTURE8_ARB 0x84C8
 | |
| #define GL_TEXTURE9 0x84C9
 | |
| #define GL_TEXTURE9_ARB 0x84C9
 | |
| #define GL_TEXTURE10 0x84CA
 | |
| #define GL_TEXTURE10_ARB 0x84CA
 | |
| #define GL_TEXTURE11 0x84CB
 | |
| #define GL_TEXTURE11_ARB 0x84CB
 | |
| #define GL_TEXTURE12 0x84CC
 | |
| #define GL_TEXTURE12_ARB 0x84CC
 | |
| #define GL_TEXTURE13 0x84CD
 | |
| #define GL_TEXTURE13_ARB 0x84CD
 | |
| #define GL_TEXTURE14 0x84CE
 | |
| #define GL_TEXTURE14_ARB 0x84CE
 | |
| #define GL_TEXTURE15 0x84CF
 | |
| #define GL_TEXTURE15_ARB 0x84CF
 | |
| #define GL_TEXTURE16 0x84D0
 | |
| #define GL_TEXTURE16_ARB 0x84D0
 | |
| #define GL_TEXTURE17 0x84D1
 | |
| #define GL_TEXTURE17_ARB 0x84D1
 | |
| #define GL_TEXTURE18 0x84D2
 | |
| #define GL_TEXTURE18_ARB 0x84D2
 | |
| #define GL_TEXTURE19 0x84D3
 | |
| #define GL_TEXTURE19_ARB 0x84D3
 | |
| #define GL_TEXTURE20 0x84D4
 | |
| #define GL_TEXTURE20_ARB 0x84D4
 | |
| #define GL_TEXTURE21 0x84D5
 | |
| #define GL_TEXTURE21_ARB 0x84D5
 | |
| #define GL_TEXTURE22 0x84D6
 | |
| #define GL_TEXTURE22_ARB 0x84D6
 | |
| #define GL_TEXTURE23 0x84D7
 | |
| #define GL_TEXTURE23_ARB 0x84D7
 | |
| #define GL_TEXTURE24 0x84D8
 | |
| #define GL_TEXTURE24_ARB 0x84D8
 | |
| #define GL_TEXTURE25 0x84D9
 | |
| #define GL_TEXTURE25_ARB 0x84D9
 | |
| #define GL_TEXTURE26 0x84DA
 | |
| #define GL_TEXTURE26_ARB 0x84DA
 | |
| #define GL_TEXTURE27 0x84DB
 | |
| #define GL_TEXTURE27_ARB 0x84DB
 | |
| #define GL_TEXTURE28 0x84DC
 | |
| #define GL_TEXTURE28_ARB 0x84DC
 | |
| #define GL_TEXTURE29 0x84DD
 | |
| #define GL_TEXTURE29_ARB 0x84DD
 | |
| #define GL_TEXTURE30 0x84DE
 | |
| #define GL_TEXTURE30_ARB 0x84DE
 | |
| #define GL_TEXTURE31 0x84DF
 | |
| #define GL_TEXTURE31_ARB 0x84DF
 | |
| 
 | |
| // Texture coord names
 | |
| #define GL_S 0x2000
 | |
| #define GL_T 0x2001
 | |
| #define GL_R 0x2002
 | |
| #define GL_Q 0x2003
 | |
| 
 | |
| // Texture Environment and Parameters
 | |
| #define GL_ADD 0x0104
 | |
| #define GL_ALPHA_SCALE 0x0D1C
 | |
| #define GL_MODULATE 0x2100
 | |
| #define GL_TEXTURE_ENV_MODE 0x2200
 | |
| #define GL_DECAL 0x2101
 | |
| #define GL_TEXTURE_ENV 0x2300
 | |
| #define GL_NEAREST 0x2600
 | |
| #define GL_LINEAR 0x2601
 | |
| #define GL_NEAREST_MIPMAP_NEAREST 0x2700
 | |
| #define GL_LINEAR_MIPMAP_NEAREST 0x2701
 | |
| #define GL_NEAREST_MIPMAP_LINEAR 0x2702
 | |
| #define GL_LINEAR_MIPMAP_LINEAR 0x2703
 | |
| #define GL_TEXTURE_MAG_FILTER 0x2800
 | |
| #define GL_TEXTURE_MIN_FILTER 0x2801
 | |
| #define GL_TEXTURE_WRAP_S 0x2802
 | |
| #define GL_TEXTURE_WRAP_T 0x2803
 | |
| #define GL_CLAMP 0x2900
 | |
| #define GL_REPEAT 0x2901
 | |
| #define GL_CLAMP_TO_BORDER 0x812D
 | |
| #define GL_CLAMP_TO_EDGE 0x812F
 | |
| #define GL_GENERATE_MIPMAP 0x8191
 | |
| #define GL_MIRRORED_REPEAT 0x8370
 | |
| #define GL_SUBTRACT 0x84E7
 | |
| #define GL_TEXTURE_FILTER_CONTROL 0x8500
 | |
| #define GL_TEXTURE_LOD_BIAS 0x8501
 | |
| #define GL_COMBINE 0x8570
 | |
| #define GL_COMBINE_RGB 0x8571
 | |
| #define GL_COMBINE_ALPHA 0x8572
 | |
| #define GL_RGB_SCALE 0x8573
 | |
| #define GL_ADD_SIGNED 0x8574
 | |
| #define GL_INTERPOLATE 0x8575
 | |
| #define GL_CONSTANT 0x8576
 | |
| #define GL_PRIMARY_COLOR 0x8577
 | |
| #define GL_PREVIOUS 0x8578
 | |
| #define GL_SRC0_RGB 0x8580
 | |
| #define GL_SOURCE0_RGB 0x8580
 | |
| #define GL_SRC1_RGB 0x8581
 | |
| #define GL_SOURCE1_RGB 0x8581
 | |
| #define GL_SRC2_RGB 0x8582
 | |
| #define GL_SOURCE2_RGB 0x8582
 | |
| #define GL_SRC0_ALPHA 0x8588
 | |
| #define GL_SOURCE0_ALPHA 0x8588
 | |
| #define GL_SRC1_ALPHA 0x8589
 | |
| #define GL_SOURCE1_ALPHA 0x8589
 | |
| #define GL_SRC2_ALPHA 0x858A
 | |
| #define GL_SOURCE2_ALPHA 0x858A
 | |
| #define GL_OPERAND0_RGB 0x8590
 | |
| #define GL_OPERAND1_RGB 0x8591
 | |
| #define GL_OPERAND2_RGB 0x8592
 | |
| #define GL_OPERAND0_ALPHA 0x8598
 | |
| #define GL_OPERAND1_ALPHA 0x8599
 | |
| #define GL_OPERAND2_ALPHA 0x859A
 | |
| #define GL_DOT3_RGB 0x86AE
 | |
| #define GL_DOT3_RGBA 0x86AF
 | |
| 
 | |
| // Texture gen modes
 | |
| #define GL_EYE_LINEAR 0x2400
 | |
| #define GL_OBJECT_LINEAR 0x2401
 | |
| #define GL_SPHERE_MAP 0x2402
 | |
| #define GL_NORMAL_MAP 0x8511
 | |
| #define GL_REFLECTION_MAP 0x8512
 | |
| 
 | |
| // Texture gen parameters
 | |
| #define GL_TEXTURE_BORDER_COLOR 0x1004
 | |
| #define GL_TEXTURE_GEN_MODE 0x2500
 | |
| #define GL_OBJECT_PLANE 0x2501
 | |
| #define GL_EYE_PLANE 0x2502
 | |
| 
 | |
| // Client state capabilities
 | |
| #define GL_VERTEX_ARRAY 0x8074
 | |
| #define GL_COLOR_ARRAY 0x8076
 | |
| #define GL_TEXTURE_COORD_ARRAY 0x8078
 | |
| 
 | |
| // Fog parameters
 | |
| #define GL_EXP 0x0800
 | |
| #define GL_EXP2 0x0801
 | |
| #define GL_FOG_MODE 0x0B65
 | |
| #define GL_FOG_COLOR 0x0B66
 | |
| #define GL_FOG_DENSITY 0x0B62
 | |
| 
 | |
| // Scissor enums
 | |
| #define GL_SCISSOR_BOX 0x0C10
 | |
| #define GL_SCISSOR_TEST 0x0C11
 | |
| 
 | |
| // OpenGL State & GLGet
 | |
| #define GL_MODELVIEW_MATRIX 0x0BA6
 | |
| #define GL_PROJECTION_MATRIX 0x0BA7
 | |
| 
 | |
| // User clipping planes
 | |
| #define GL_MAX_CLIP_PLANES 0x0D32
 | |
| #define GL_CLIP_PLANE0 0x3000
 | |
| #define GL_CLIP_PLANE1 0x3001
 | |
| #define GL_CLIP_PLANE2 0x3002
 | |
| #define GL_CLIP_PLANE3 0x3003
 | |
| #define GL_CLIP_PLANE4 0x3004
 | |
| #define GL_CLIP_PLANE5 0x3005
 | |
| 
 | |
| GLAPI void glBegin(GLenum mode);
 | |
| GLAPI void glClear(GLbitfield mask);
 | |
| GLAPI void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
 | |
| GLAPI void glClearDepth(GLdouble depth);
 | |
| GLAPI void glClearDepthf(GLfloat depth);
 | |
| GLAPI void glClearStencil(GLint s);
 | |
| GLAPI void glColor3d(GLdouble r, GLdouble g, GLdouble b);
 | |
| GLAPI void glColor3dv(GLdouble const* v);
 | |
| GLAPI void glColor3f(GLfloat r, GLfloat g, GLfloat b);
 | |
| GLAPI void glColor3fv(GLfloat const* v);
 | |
| GLAPI void glColor3ub(GLubyte r, GLubyte g, GLubyte b);
 | |
| GLAPI void glColor3ubv(GLubyte const* v);
 | |
| GLAPI void glColor4b(GLbyte r, GLbyte g, GLbyte b, GLbyte a);
 | |
| GLAPI void glColor4dv(GLdouble const* v);
 | |
| GLAPI void glColor4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
 | |
| GLAPI void glColor4fv(GLfloat const* v);
 | |
| GLAPI void glColor4ub(GLubyte r, GLubyte g, GLubyte b, GLubyte a);
 | |
| GLAPI void glColor4ubv(GLubyte const* v);
 | |
| GLAPI void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
 | |
| GLAPI void glColorMaterial(GLenum face, GLenum mode);
 | |
| GLAPI void glDeleteTextures(GLsizei n, GLuint const* textures);
 | |
| GLAPI void glEnd();
 | |
| GLAPI void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearVal, GLdouble farVal);
 | |
| GLAPI void glGenTextures(GLsizei n, GLuint* textures);
 | |
| GLAPI GLenum glGetError();
 | |
| GLAPI GLubyte const* glGetString(GLenum name);
 | |
| GLAPI void glLoadIdentity();
 | |
| GLAPI void glLoadMatrixd(GLdouble const* matrix);
 | |
| GLAPI void glLoadMatrixf(GLfloat const* matrix);
 | |
| GLAPI void glMatrixMode(GLenum mode);
 | |
| GLAPI void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearVal, GLdouble farVal);
 | |
| GLAPI void glPushMatrix();
 | |
| GLAPI void glPopMatrix();
 | |
| GLAPI void glMultMatrixd(GLdouble const* matrix);
 | |
| GLAPI void glMultMatrixf(GLfloat const* matrix);
 | |
| GLAPI void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
 | |
| GLAPI void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
 | |
| GLAPI void glScaled(GLdouble x, GLdouble y, GLdouble z);
 | |
| GLAPI void glScalef(GLfloat x, GLfloat y, GLfloat z);
 | |
| GLAPI void glTranslated(GLdouble x, GLdouble y, GLdouble z);
 | |
| GLAPI void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
 | |
| GLAPI void glVertex2d(GLdouble x, GLdouble y);
 | |
| GLAPI void glVertex2dv(GLdouble const* v);
 | |
| GLAPI void glVertex2f(GLfloat x, GLfloat y);
 | |
| GLAPI void glVertex2fv(GLfloat const* v);
 | |
| GLAPI void glVertex2i(GLint x, GLint y);
 | |
| GLAPI void glVertex2iv(GLint const* v);
 | |
| GLAPI void glVertex2s(GLshort x, GLshort y);
 | |
| GLAPI void glVertex2sv(GLshort const* v);
 | |
| GLAPI void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
 | |
| GLAPI void glVertex3dv(GLdouble const* v);
 | |
| GLAPI void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
 | |
| GLAPI void glVertex3fv(GLfloat const* v);
 | |
| GLAPI void glVertex3i(GLint x, GLint y, GLint z);
 | |
| GLAPI void glVertex3iv(GLint const* v);
 | |
| GLAPI void glVertex3s(GLshort x, GLshort y, GLshort z);
 | |
| GLAPI void glVertex3sv(GLshort const* v);
 | |
| GLAPI void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
 | |
| GLAPI void glVertex4dv(GLdouble const* v);
 | |
| GLAPI void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
 | |
| GLAPI void glVertex4fv(GLfloat const* v);
 | |
| GLAPI void glVertex4i(GLint x, GLint y, GLint z, GLint w);
 | |
| GLAPI void glVertex4iv(GLint const* v);
 | |
| GLAPI void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
 | |
| GLAPI void glVertex4sv(GLshort const* v);
 | |
| GLAPI void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
 | |
| GLAPI void glEnable(GLenum cap);
 | |
| GLAPI void glDisable(GLenum cap);
 | |
| GLAPI GLboolean glIsEnabled(GLenum cap);
 | |
| GLAPI void glCullFace(GLenum mode);
 | |
| GLAPI void glFrontFace(GLenum mode);
 | |
| GLAPI GLuint glGenLists(GLsizei range);
 | |
| GLAPI void glCallList(GLuint list);
 | |
| GLAPI void glCallLists(GLsizei n, GLenum type, void const* lists);
 | |
| GLAPI void glDeleteLists(GLuint list, GLsizei range);
 | |
| GLAPI void glListBase(GLuint base);
 | |
| GLAPI void glEndList(void);
 | |
| GLAPI void glNewList(GLuint list, GLenum mode);
 | |
| GLAPI GLboolean glIsList(GLuint list);
 | |
| GLAPI void glFlush();
 | |
| GLAPI void glFinish();
 | |
| GLAPI void glBlendFunc(GLenum sfactor, GLenum dfactor);
 | |
| GLAPI void glShadeModel(GLenum mode);
 | |
| GLAPI void glAlphaFunc(GLenum func, GLclampf ref);
 | |
| GLAPI void glHint(GLenum target, GLenum mode);
 | |
| GLAPI void glReadBuffer(GLenum mode);
 | |
| GLAPI void glDrawBuffer(GLenum buffer);
 | |
| GLAPI void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
 | |
| GLAPI void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, GLvoid const* data);
 | |
| GLAPI void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid const* data);
 | |
| GLAPI void glTexImage3D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLvoid const* data);
 | |
| GLAPI void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid const* data);
 | |
| GLAPI void glTexCoord1f(GLfloat s);
 | |
| GLAPI void glTexCoord1fv(GLfloat const* v);
 | |
| GLAPI void glTexCoord2d(GLdouble s, GLdouble t);
 | |
| GLAPI void glTexCoord2dv(GLdouble const* v);
 | |
| GLAPI void glTexCoord2f(GLfloat s, GLfloat t);
 | |
| GLAPI void glTexCoord2fv(GLfloat const* v);
 | |
| GLAPI void glTexCoord2i(GLint s, GLint t);
 | |
| GLAPI void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
 | |
| GLAPI void glTexCoord3fv(GLfloat const* v);
 | |
| GLAPI void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
 | |
| GLAPI void glTexCoord4fv(GLfloat const* v);
 | |
| GLAPI void glMultiTexCoord1f(GLenum target, GLfloat s);
 | |
| GLAPI void glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t);
 | |
| GLAPI void glMultiTexCoord2fvARB(GLenum target, GLfloat const* v);
 | |
| GLAPI void glMultiTexCoord2fv(GLenum target, GLfloat const* v);
 | |
| GLAPI void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
 | |
| GLAPI void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
 | |
| GLAPI void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
 | |
| GLAPI void glTexParameteri(GLenum target, GLenum pname, GLint param);
 | |
| GLAPI void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
 | |
| GLAPI void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
 | |
| GLAPI void glTexEnvi(GLenum target, GLenum pname, GLint param);
 | |
| GLAPI void glBindTexture(GLenum target, GLuint texture);
 | |
| GLAPI GLboolean glIsTexture(GLuint texture);
 | |
| GLAPI void glActiveTextureARB(GLenum texture);
 | |
| GLAPI void glActiveTexture(GLenum texture);
 | |
| GLAPI void glGetBooleanv(GLenum pname, GLboolean* data);
 | |
| GLAPI void glGetDoublev(GLenum pname, GLdouble* params);
 | |
| GLAPI void glGetFloatv(GLenum pname, GLfloat* params);
 | |
| GLAPI void glGetIntegerv(GLenum pname, GLint* data);
 | |
| GLAPI void glGetLightfv(GLenum light, GLenum pname, GLfloat* params);
 | |
| GLAPI void glGetLightiv(GLenum light, GLenum pname, GLint* params);
 | |
| GLAPI void glGetMaterialfv(GLenum face, GLenum pname, GLfloat* params);
 | |
| GLAPI void glGetMaterialiv(GLenum face, GLenum pname, GLint* params);
 | |
| GLAPI void glDepthMask(GLboolean flag);
 | |
| GLAPI void glEnableClientState(GLenum cap);
 | |
| GLAPI void glDisableClientState(GLenum cap);
 | |
| GLAPI void glClientActiveTextureARB(GLenum target);
 | |
| GLAPI void glClientActiveTexture(GLenum target);
 | |
| 
 | |
| GLAPI void glVertexPointer(GLint size, GLenum type, GLsizei stride, void const* pointer);
 | |
| GLAPI void glColorPointer(GLint size, GLenum type, GLsizei stride, void const* pointer);
 | |
| GLAPI void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, void const* pointer);
 | |
| GLAPI void glDrawArrays(GLenum mode, GLint first, GLsizei count);
 | |
| GLAPI void glDrawElements(GLenum mode, GLsizei count, GLenum type, void const* indices);
 | |
| GLAPI void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, void const* data);
 | |
| GLAPI void glDepthRange(GLdouble nearVal, GLdouble farVal);
 | |
| GLAPI void glDepthFunc(GLenum func);
 | |
| GLAPI void glPolygonMode(GLenum face, GLenum mode);
 | |
| GLAPI void glPolygonOffset(GLfloat factor, GLfloat units);
 | |
| GLAPI void glFogfv(GLenum mode, GLfloat const* params);
 | |
| GLAPI void glFogf(GLenum pname, GLfloat param);
 | |
| GLAPI void glFogi(GLenum pname, GLint param);
 | |
| GLAPI void glPixelStorei(GLenum pname, GLint param);
 | |
| GLAPI void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
 | |
| GLAPI void glLightf(GLenum light, GLenum pname, GLfloat param);
 | |
| GLAPI void glLightfv(GLenum light, GLenum pname, GLfloat const* params);
 | |
| GLAPI void glLighti(GLenum light, GLenum pname, GLint param);
 | |
| GLAPI void glLightiv(GLenum light, GLenum pname, GLint const* params);
 | |
| GLAPI void glLightModelf(GLenum pname, GLfloat param);
 | |
| GLAPI void glLightModelfv(GLenum pname, GLfloat const* params);
 | |
| GLAPI void glLightModeli(GLenum pname, GLint param);
 | |
| GLAPI void glLightModeliv(GLenum pname, GLint const* params);
 | |
| GLAPI void glStencilFunc(GLenum func, GLint ref, GLuint mask);
 | |
| GLAPI void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
 | |
| GLAPI void glStencilMask(GLuint mask);
 | |
| GLAPI void glStencilMaskSeparate(GLenum face, GLuint mask);
 | |
| GLAPI void glStencilOp(GLenum sfail, GLenum dpfail, GLenum dppass);
 | |
| GLAPI void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
 | |
| GLAPI void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
 | |
| GLAPI void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
 | |
| GLAPI void glNormal3fv(GLfloat const* v);
 | |
| GLAPI void glNormalPointer(GLenum type, GLsizei stride, void const* pointer);
 | |
| GLAPI void glRasterPos2d(GLdouble x, GLdouble y);
 | |
| GLAPI void glRasterPos2f(GLfloat x, GLfloat y);
 | |
| GLAPI void glRasterPos2i(GLint x, GLint y);
 | |
| GLAPI void glRasterPos2s(GLshort x, GLshort y);
 | |
| GLAPI void glMaterialf(GLenum face, GLenum pname, GLfloat param);
 | |
| GLAPI void glMaterialfv(GLenum face, GLenum pname, GLfloat const* params);
 | |
| GLAPI void glMateriali(GLenum face, GLenum pname, GLint param);
 | |
| GLAPI void glMaterialiv(GLenum face, GLenum pname, GLint const* params);
 | |
| GLAPI void glLineWidth(GLfloat width);
 | |
| GLAPI void glPushAttrib(GLbitfield mask);
 | |
| GLAPI void glPopAttrib();
 | |
| GLAPI void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, GLubyte const* bitmap);
 | |
| GLAPI void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
 | |
| GLAPI void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble const* points);
 | |
| GLAPI void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat const* points);
 | |
| GLAPI void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble const* points);
 | |
| GLAPI void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat const* points);
 | |
| GLAPI void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
 | |
| GLAPI void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
 | |
| GLAPI void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
 | |
| GLAPI void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
 | |
| GLAPI void glEvalCoord1d(GLdouble u);
 | |
| GLAPI void glEvalCoord1f(GLfloat u);
 | |
| GLAPI void glEvalCoord2d(GLdouble u, GLdouble v);
 | |
| GLAPI void glEvalCoord2f(GLfloat u, GLfloat v);
 | |
| GLAPI void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
 | |
| GLAPI void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
 | |
| GLAPI void glEvalPoint1(GLint i);
 | |
| GLAPI void glEvalPoint2(GLint i, GLint j);
 | |
| GLAPI void glTexGend(GLenum coord, GLenum pname, GLdouble param);
 | |
| GLAPI void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
 | |
| GLAPI void glTexGenfv(GLenum coord, GLenum pname, GLfloat const* params);
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| GLAPI void glTexGeni(GLenum coord, GLenum pname, GLint param);
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| GLAPI void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
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| GLAPI void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
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| GLAPI void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void* pixels);
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| GLAPI void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint* params);
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| GLAPI void glPointSize(GLfloat size);
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| GLAPI void glClipPlane(GLenum plane, GLdouble const* equation);
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| GLAPI void glGetClipPlane(GLenum plane, GLdouble* equation);
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| GLAPI void glArrayElement(GLint i);
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| GLAPI void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
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| 
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| #ifdef __cplusplus
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| }
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| #endif
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