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		cb9cac4e40
		
	
	
	
	
		
			
			This allows us to use TRY() in decoding helpers, leading to a nice reduction in line count.
		
			
				
	
	
		
			73 lines
		
	
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			73 lines
		
	
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2020-2021, Andreas Kling <kling@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #include <AK/String.h>
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| #include <LibGfx/Point.h>
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| #include <LibGfx/Rect.h>
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| #include <LibIPC/Decoder.h>
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| #include <LibIPC/Encoder.h>
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| 
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| namespace Gfx {
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| 
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| template<typename T>
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| void Point<T>::constrain(Rect<T> const& rect)
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| {
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|     m_x = AK::clamp<T>(x(), rect.left(), rect.right());
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|     m_y = AK::clamp<T>(y(), rect.top(), rect.bottom());
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| }
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| 
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| template<typename T>
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| [[nodiscard]] Point<T> Point<T>::end_point_for_aspect_ratio(Point<T> const& previous_end_point, float aspect_ratio) const
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| {
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|     VERIFY(aspect_ratio > 0);
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|     const T x_sign = previous_end_point.x() >= x() ? 1 : -1;
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|     const T y_sign = previous_end_point.y() >= y() ? 1 : -1;
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|     T dx = AK::abs(previous_end_point.x() - x());
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|     T dy = AK::abs(previous_end_point.y() - y());
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|     if (dx > dy) {
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|         dy = (T)((float)dx / aspect_ratio);
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|     } else {
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|         dx = (T)((float)dy * aspect_ratio);
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|     }
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|     return { x() + x_sign * dx, y() + y_sign * dy };
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| }
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| 
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| template<>
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| String IntPoint::to_string() const
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| {
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|     return String::formatted("[{},{}]", x(), y());
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| }
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| 
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| template<>
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| String FloatPoint::to_string() const
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| {
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|     return String::formatted("[{},{}]", x(), y());
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| }
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| 
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| }
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| 
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| namespace IPC {
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| 
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| bool encode(Encoder& encoder, Gfx::IntPoint const& point)
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| {
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|     encoder << point.x() << point.y();
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|     return true;
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| }
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| 
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| ErrorOr<void> decode(Decoder& decoder, Gfx::IntPoint& point)
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| {
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|     int x = 0;
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|     int y = 0;
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|     TRY(decoder.decode(x));
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|     TRY(decoder.decode(y));
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|     point = { x, y };
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|     return {};
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| }
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| 
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| }
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| 
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| template class Gfx::Point<int>;
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| template class Gfx::Point<float>;
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