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			47 lines
		
	
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			47 lines
		
	
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #include <LibWeb/HTML/Path2D.h>
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| #include <LibWeb/HTML/Window.h>
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| 
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| namespace Web::HTML {
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| 
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| JS::NonnullGCPtr<Path2D> Path2D::create_with_global_object(HTML::Window& window, Optional<Variant<JS::Handle<Path2D>, String>> const& path)
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| {
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|     return *window.heap().allocate<Path2D>(window.realm(), window, path);
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| }
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| 
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| // https://html.spec.whatwg.org/multipage/canvas.html#dom-path2d
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| Path2D::Path2D(HTML::Window& window, Optional<Variant<JS::Handle<Path2D>, String>> const& path)
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|     : PlatformObject(window.realm())
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|     , CanvasPath(static_cast<Bindings::PlatformObject&>(*this))
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| {
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|     set_prototype(&window.cached_web_prototype("Path2D"));
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| 
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|     // 1. Let output be a new Path2D object.
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|     // 2. If path is not given, then return output.
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|     if (!path.has_value())
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|         return;
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| 
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|     // 3. If path is a Path2D object, then add all subpaths of path to output and return output.
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|     //    (In other words, it returns a copy of the argument.)
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|     if (path->has<JS::Handle<Path2D>>()) {
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|         this->path() = path->get<JS::Handle<Path2D>>()->path();
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|         return;
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|     }
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| 
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|     dbgln("TODO: Implement constructing Path2D object with an SVG path string");
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| 
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|     // FIXME: 4. Let svgPath be the result of parsing and interpreting path according to SVG 2's rules for path data. [SVG]
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|     // FIXME: 5. Let (x, y) be the last point in svgPath.
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|     // FIXME: 6. Add all the subpaths, if any, from svgPath to output.
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|     // FIXME: 7. Create a new subpath in output with (x, y) as the only point in the subpath.
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|     // FIXME: 8. Return output.
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| }
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| 
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| Path2D::~Path2D() = default;
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| 
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| }
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