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![]() We never used that type method except in initialization in GraphicsManagement, and we used it there to query whether the device is VGA compatible or not. |
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.. | ||
Console.cpp | ||
Console.h | ||
FramebufferDevice.cpp | ||
FramebufferDevice.h | ||
GPU.cpp | ||
GPU.h | ||
GraphicsAdapter.cpp | ||
GraphicsAdapter.h | ||
Protocol.h |