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	 65d6318c33
			
		
	
	
		65d6318c33
		
	
	
	
	
		
			
			If connect() is called on a non-blocking socket, it will "fail" immediately with -EINPROGRESS. After that, you select() on the socket and wait for it to become writable.
		
			
				
	
	
		
			115 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			115 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #pragma once
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| 
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| #include <Kernel/Lock.h>
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| #include <AK/Retainable.h>
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| #include <AK/RetainPtr.h>
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| #include <AK/HashTable.h>
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| #include <AK/Vector.h>
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| #include <Kernel/UnixTypes.h>
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| #include <Kernel/KResult.h>
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| 
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| enum class SocketRole { None, Listener, Accepted, Connected, Connecting };
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| enum class ShouldBlock { No = 0, Yes = 1 };
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| 
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| class Socket : public Retainable<Socket> {
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| public:
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|     static KResultOr<Retained<Socket>> create(int domain, int type, int protocol);
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|     virtual ~Socket();
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| 
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|     int domain() const { return m_domain; }
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|     int type() const { return m_type; }
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|     int protocol() const { return m_protocol; }
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| 
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|     bool can_accept() const { return !m_pending.is_empty(); }
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|     RetainPtr<Socket> accept();
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|     bool is_connected() const { return m_connected; }
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|     KResult listen(int backlog);
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| 
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|     virtual KResult bind(const sockaddr*, socklen_t) = 0;
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|     virtual KResult connect(const sockaddr*, socklen_t, ShouldBlock) = 0;
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|     virtual bool get_address(sockaddr*, socklen_t*) = 0;
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|     virtual bool is_local() const { return false; }
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|     virtual bool is_ipv4() const { return false; }
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|     virtual void attach_fd(SocketRole) = 0;
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|     virtual void detach_fd(SocketRole) = 0;
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|     virtual bool can_read(SocketRole) const = 0;
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|     virtual ssize_t read(SocketRole, byte*, ssize_t) = 0;
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|     virtual ssize_t write(SocketRole, const byte*, ssize_t) = 0;
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|     virtual bool can_write(SocketRole) const = 0;
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|     virtual ssize_t sendto(const void*, size_t, int flags, const sockaddr*, socklen_t) = 0;
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|     virtual ssize_t recvfrom(void*, size_t, int flags, sockaddr*, socklen_t*) = 0;
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| 
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|     KResult setsockopt(int level, int option, const void*, socklen_t);
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|     KResult getsockopt(int level, int option, void*, socklen_t*);
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| 
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|     pid_t origin_pid() const { return m_origin_pid; }
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| 
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|     timeval receive_deadline() const { return m_receive_deadline; }
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|     timeval send_deadline() const { return m_send_deadline; }
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| 
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|     void set_connected(bool connected) { m_connected = connected; }
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| 
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|     Lock& lock() { return m_lock; }
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| 
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| protected:
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|     Socket(int domain, int type, int protocol);
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| 
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|     KResult queue_connection_from(Socket&);
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| 
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|     void load_receive_deadline();
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|     void load_send_deadline();
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| 
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| private:
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|     Lock m_lock;
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|     pid_t m_origin_pid { 0 };
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|     int m_domain { 0 };
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|     int m_type { 0 };
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|     int m_protocol { 0 };
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|     int m_backlog { 0 };
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|     bool m_connected { false };
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| 
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|     timeval m_receive_timeout { 0, 0 };
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|     timeval m_send_timeout { 0, 0 };
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| 
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|     timeval m_receive_deadline { 0, 0 };
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|     timeval m_send_deadline { 0, 0 };
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| 
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|     Vector<RetainPtr<Socket>> m_pending;
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| };
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| 
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| class SocketHandle {
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| public:
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|     SocketHandle() { }
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| 
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|     SocketHandle(RetainPtr<Socket>&& socket)
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|         : m_socket(move(socket))
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|     {
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|         if (m_socket)
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|             m_socket->lock().lock();
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|     }
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| 
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|     SocketHandle(SocketHandle&& other)
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|         : m_socket(move(other.m_socket))
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|     {
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|     }
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| 
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|     ~SocketHandle()
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|     {
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|         if (m_socket)
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|             m_socket->lock().unlock();
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|     }
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| 
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|     SocketHandle(const SocketHandle&) = delete;
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|     SocketHandle& operator=(const SocketHandle&) = delete;
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| 
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|     operator bool() const { return m_socket; }
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| 
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|     Socket* operator->() { return &socket(); }
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|     const Socket* operator->() const { return &socket(); }
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| 
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|     Socket& socket() { return *m_socket; }
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|     const Socket& socket() const { return *m_socket; }
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| 
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| private:
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|     RetainPtr<Socket> m_socket;
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| };
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