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This sets the stage so that DisplaySettings can configure the screen layout and set various screen resolutions in one go. It also allows for an easy "atomic" revert of the previous settings.
138 lines
5.7 KiB
C++
138 lines
5.7 KiB
C++
/*
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* Copyright (c) 2019-2020, Jesse Buhagiar <jooster669@gmail.com>
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* Copyright (c) 2020-2021, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "MonitorSettingsWidget.h"
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#include <Applications/DisplaySettings/MonitorSettingsGML.h>
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#include <LibCore/ConfigFile.h>
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#include <LibGUI/BoxLayout.h>
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#include <LibGUI/Button.h>
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#include <LibGUI/ComboBox.h>
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#include <LibGUI/Desktop.h>
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#include <LibGUI/ItemListModel.h>
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#include <LibGUI/MessageBox.h>
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#include <LibGUI/RadioButton.h>
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#include <LibGUI/WindowServerConnection.h>
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#include <LibGfx/SystemTheme.h>
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namespace DisplaySettings {
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MonitorSettingsWidget::MonitorSettingsWidget()
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{
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create_resolution_list();
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create_frame();
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load_current_settings();
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}
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void MonitorSettingsWidget::create_resolution_list()
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{
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// TODO: Find a better way to get the default resolution
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m_resolutions.append({ 640, 480 });
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m_resolutions.append({ 800, 600 });
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m_resolutions.append({ 1024, 768 });
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m_resolutions.append({ 1280, 720 });
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m_resolutions.append({ 1280, 768 });
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m_resolutions.append({ 1280, 960 });
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m_resolutions.append({ 1280, 1024 });
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m_resolutions.append({ 1360, 768 });
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m_resolutions.append({ 1368, 768 });
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m_resolutions.append({ 1440, 900 });
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m_resolutions.append({ 1600, 900 });
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m_resolutions.append({ 1600, 1200 });
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m_resolutions.append({ 1920, 1080 });
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m_resolutions.append({ 2048, 1152 });
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m_resolutions.append({ 2560, 1080 });
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m_resolutions.append({ 2560, 1440 });
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}
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void MonitorSettingsWidget::create_frame()
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{
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load_from_gml(monitor_settings_window_gml);
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m_monitor_widget = *find_descendant_of_type_named<DisplaySettings::MonitorWidget>("monitor_widget");
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m_resolution_combo = *find_descendant_of_type_named<GUI::ComboBox>("resolution_combo");
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m_resolution_combo->set_only_allow_values_from_model(true);
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m_resolution_combo->set_model(*GUI::ItemListModel<Gfx::IntSize>::create(m_resolutions));
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m_resolution_combo->on_change = [this](auto&, const GUI::ModelIndex& index) {
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m_monitor_widget->set_desktop_resolution(m_resolutions.at(index.row()));
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m_monitor_widget->update();
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};
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m_display_scale_radio_1x = *find_descendant_of_type_named<GUI::RadioButton>("scale_1x");
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m_display_scale_radio_1x->on_checked = [this](bool checked) {
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if (checked) {
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m_monitor_widget->set_desktop_scale_factor(1);
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m_monitor_widget->update();
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}
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};
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m_display_scale_radio_2x = *find_descendant_of_type_named<GUI::RadioButton>("scale_2x");
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m_display_scale_radio_2x->on_checked = [this](bool checked) {
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if (checked) {
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m_monitor_widget->set_desktop_scale_factor(2);
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m_monitor_widget->update();
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}
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};
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}
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void MonitorSettingsWidget::load_current_settings()
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{
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m_screen_layout = GUI::WindowServerConnection::the().get_screen_layout();
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auto& screen = m_screen_layout.screens[m_screen_layout.main_screen_index];
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if (screen.scale_factor != 1 && screen.scale_factor != 2) {
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dbgln("unexpected ScaleFactor {}, setting to 1", screen.scale_factor);
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screen.scale_factor = 1;
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}
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(screen.scale_factor == 1 ? m_display_scale_radio_1x : m_display_scale_radio_2x)->set_checked(true);
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m_monitor_widget->set_desktop_scale_factor(screen.scale_factor);
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// Let's attempt to find the current resolution and select it!
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auto index = m_resolutions.find_first_index(screen.resolution).value_or(0);
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Gfx::IntSize current_resolution = m_resolutions.at(index);
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m_monitor_widget->set_desktop_resolution(current_resolution);
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m_resolution_combo->set_selected_index(index);
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m_monitor_widget->update();
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}
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void MonitorSettingsWidget::apply_settings()
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{
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// TODO: implement multi-screen support
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auto& main_screen = m_screen_layout.screens[m_screen_layout.main_screen_index];
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main_screen.resolution = m_monitor_widget->desktop_resolution();
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main_screen.scale_factor = (m_display_scale_radio_2x->is_checked() ? 2 : 1);
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// Fetch the latest configuration again, in case it has been changed by someone else.
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// This isn't technically race free, but if the user automates changing settings we can't help...
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auto current_layout = GUI::WindowServerConnection::the().get_screen_layout();
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if (m_screen_layout != current_layout) {
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auto result = GUI::WindowServerConnection::the().set_screen_layout(m_screen_layout, false);
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if (result.success()) {
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auto box = GUI::MessageBox::construct(window(), String::formatted("Do you want to keep the new settings? They will be reverted after 10 seconds."),
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"Apply new screen layout", GUI::MessageBox::Type::Question, GUI::MessageBox::InputType::YesNo);
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box->set_icon(window()->icon());
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// If after 10 seconds the user doesn't close the message box, just close it.
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auto timer = Core::Timer::construct(10000, [&] {
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box->close();
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});
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// If the user selects "No", closes the window or the window gets closed by the 10 seconds timer, revert the changes.
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if (box->exec() != GUI::MessageBox::ExecYes) {
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auto save_result = GUI::WindowServerConnection::the().save_screen_layout();
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if (!save_result.success()) {
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GUI::MessageBox::show(window(), String::formatted("Error saving settings: {}", save_result.error_msg()),
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"Unable to save setting", GUI::MessageBox::Type::Error);
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}
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}
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} else {
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GUI::MessageBox::show(window(), String::formatted("Error setting screen layout: {}", result.error_msg()),
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"Unable to apply changes", GUI::MessageBox::Type::Error);
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}
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}
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}
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}
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