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serenity/Userland/Applications/DisplaySettings/MonitorSettingsWidget.cpp
Tom aa15bf81e4 WindowServer: Add API to set/get screen layouts
This sets the stage so that DisplaySettings can configure the screen
layout and set various screen resolutions in one go. It also allows
for an easy "atomic" revert of the previous settings.
2021-06-20 14:57:26 +02:00

138 lines
5.7 KiB
C++

/*
* Copyright (c) 2019-2020, Jesse Buhagiar <jooster669@gmail.com>
* Copyright (c) 2020-2021, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "MonitorSettingsWidget.h"
#include <Applications/DisplaySettings/MonitorSettingsGML.h>
#include <LibCore/ConfigFile.h>
#include <LibGUI/BoxLayout.h>
#include <LibGUI/Button.h>
#include <LibGUI/ComboBox.h>
#include <LibGUI/Desktop.h>
#include <LibGUI/ItemListModel.h>
#include <LibGUI/MessageBox.h>
#include <LibGUI/RadioButton.h>
#include <LibGUI/WindowServerConnection.h>
#include <LibGfx/SystemTheme.h>
namespace DisplaySettings {
MonitorSettingsWidget::MonitorSettingsWidget()
{
create_resolution_list();
create_frame();
load_current_settings();
}
void MonitorSettingsWidget::create_resolution_list()
{
// TODO: Find a better way to get the default resolution
m_resolutions.append({ 640, 480 });
m_resolutions.append({ 800, 600 });
m_resolutions.append({ 1024, 768 });
m_resolutions.append({ 1280, 720 });
m_resolutions.append({ 1280, 768 });
m_resolutions.append({ 1280, 960 });
m_resolutions.append({ 1280, 1024 });
m_resolutions.append({ 1360, 768 });
m_resolutions.append({ 1368, 768 });
m_resolutions.append({ 1440, 900 });
m_resolutions.append({ 1600, 900 });
m_resolutions.append({ 1600, 1200 });
m_resolutions.append({ 1920, 1080 });
m_resolutions.append({ 2048, 1152 });
m_resolutions.append({ 2560, 1080 });
m_resolutions.append({ 2560, 1440 });
}
void MonitorSettingsWidget::create_frame()
{
load_from_gml(monitor_settings_window_gml);
m_monitor_widget = *find_descendant_of_type_named<DisplaySettings::MonitorWidget>("monitor_widget");
m_resolution_combo = *find_descendant_of_type_named<GUI::ComboBox>("resolution_combo");
m_resolution_combo->set_only_allow_values_from_model(true);
m_resolution_combo->set_model(*GUI::ItemListModel<Gfx::IntSize>::create(m_resolutions));
m_resolution_combo->on_change = [this](auto&, const GUI::ModelIndex& index) {
m_monitor_widget->set_desktop_resolution(m_resolutions.at(index.row()));
m_monitor_widget->update();
};
m_display_scale_radio_1x = *find_descendant_of_type_named<GUI::RadioButton>("scale_1x");
m_display_scale_radio_1x->on_checked = [this](bool checked) {
if (checked) {
m_monitor_widget->set_desktop_scale_factor(1);
m_monitor_widget->update();
}
};
m_display_scale_radio_2x = *find_descendant_of_type_named<GUI::RadioButton>("scale_2x");
m_display_scale_radio_2x->on_checked = [this](bool checked) {
if (checked) {
m_monitor_widget->set_desktop_scale_factor(2);
m_monitor_widget->update();
}
};
}
void MonitorSettingsWidget::load_current_settings()
{
m_screen_layout = GUI::WindowServerConnection::the().get_screen_layout();
auto& screen = m_screen_layout.screens[m_screen_layout.main_screen_index];
if (screen.scale_factor != 1 && screen.scale_factor != 2) {
dbgln("unexpected ScaleFactor {}, setting to 1", screen.scale_factor);
screen.scale_factor = 1;
}
(screen.scale_factor == 1 ? m_display_scale_radio_1x : m_display_scale_radio_2x)->set_checked(true);
m_monitor_widget->set_desktop_scale_factor(screen.scale_factor);
// Let's attempt to find the current resolution and select it!
auto index = m_resolutions.find_first_index(screen.resolution).value_or(0);
Gfx::IntSize current_resolution = m_resolutions.at(index);
m_monitor_widget->set_desktop_resolution(current_resolution);
m_resolution_combo->set_selected_index(index);
m_monitor_widget->update();
}
void MonitorSettingsWidget::apply_settings()
{
// TODO: implement multi-screen support
auto& main_screen = m_screen_layout.screens[m_screen_layout.main_screen_index];
main_screen.resolution = m_monitor_widget->desktop_resolution();
main_screen.scale_factor = (m_display_scale_radio_2x->is_checked() ? 2 : 1);
// Fetch the latest configuration again, in case it has been changed by someone else.
// This isn't technically race free, but if the user automates changing settings we can't help...
auto current_layout = GUI::WindowServerConnection::the().get_screen_layout();
if (m_screen_layout != current_layout) {
auto result = GUI::WindowServerConnection::the().set_screen_layout(m_screen_layout, false);
if (result.success()) {
auto box = GUI::MessageBox::construct(window(), String::formatted("Do you want to keep the new settings? They will be reverted after 10 seconds."),
"Apply new screen layout", GUI::MessageBox::Type::Question, GUI::MessageBox::InputType::YesNo);
box->set_icon(window()->icon());
// If after 10 seconds the user doesn't close the message box, just close it.
auto timer = Core::Timer::construct(10000, [&] {
box->close();
});
// If the user selects "No", closes the window or the window gets closed by the 10 seconds timer, revert the changes.
if (box->exec() != GUI::MessageBox::ExecYes) {
auto save_result = GUI::WindowServerConnection::the().save_screen_layout();
if (!save_result.success()) {
GUI::MessageBox::show(window(), String::formatted("Error saving settings: {}", save_result.error_msg()),
"Unable to save setting", GUI::MessageBox::Type::Error);
}
}
} else {
GUI::MessageBox::show(window(), String::formatted("Error setting screen layout: {}", result.error_msg()),
"Unable to apply changes", GUI::MessageBox::Type::Error);
}
}
}
}