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	 94f016b363
			
		
	
	
		94f016b363
		
	
	
	
	
		
			
			The Quake 3 port makes use of this extension to determine a more efficient multitexturing strategy. Since LibSoftGPU supports it, let's report the extension in LibGL. :^)
		
			
				
	
	
		
			24 lines
		
	
	
	
		
			435 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			24 lines
		
	
	
	
		
			435 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #pragma once
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| 
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| #include <AK/String.h>
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| 
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| namespace GPU {
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| 
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| struct DeviceInfo final {
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|     String vendor_name;
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|     String device_name;
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|     unsigned num_texture_units;
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|     unsigned num_lights;
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|     unsigned max_clip_planes;
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|     u8 stencil_bits;
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|     bool supports_npot_textures;
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|     bool supports_texture_env_add;
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| };
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| 
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| }
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