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serenity/WindowServer/WSClientConnection.h
Andreas Kling aa7947c889 WindowServer: Add WSClientConnection class to manage an individual client.
This makes both object lifetimes and object ID's a lot easier to understand.
2019-02-14 08:22:47 +01:00

48 lines
1.2 KiB
C++

#pragma once
#include <AK/HashMap.h>
#include <AK/OwnPtr.h>
#include <AK/WeakPtr.h>
#include <WindowServer/WSMessageReceiver.h>
class WSWindow;
class WSMenu;
class WSMenuBar;
class WSAPIClientRequest;
// FIXME: Remove.
class Process;
class WSClientConnection final : public WSMessageReceiver {
public:
explicit WSClientConnection(int client_id);
virtual ~WSClientConnection() override;
static WSClientConnection* from_client_id(int client_id);
static WSClientConnection* ensure_for_client_id(int client_id);
// FIXME: Remove.
Process* process() { return m_process.ptr(); }
int client_id() const { return m_client_id; }
WSMenuBar* app_menubar() { return m_app_menubar.ptr(); }
private:
virtual void on_message(WSMessage&) override;
void handle_client_request(WSAPIClientRequest&);
int m_client_id { 0 };
HashMap<int, OwnPtr<WSWindow>> m_windows;
HashMap<int, OwnPtr<WSMenuBar>> m_menubars;
HashMap<int, OwnPtr<WSMenu>> m_menus;
WeakPtr<WSMenuBar> m_app_menubar;
int m_next_menubar_id { 10000 };
int m_next_menu_id { 20000 };
int m_next_window_id { 1982 };
// FIXME: Remove.
WeakPtr<Process> m_process;
};