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![]() The implementation of this got a little funky, because it has to access methods from CanvasState. |
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.. | ||
CanvasPath.cpp | ||
CanvasPath.h | ||
CanvasPath.idl | ||
CanvasState.cpp | ||
CanvasState.h | ||
CanvasState.idl | ||
CanvasTransform.h | ||
CanvasTransform.idl |